Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6186915" data-attributes="member: 6696971"><p>Hey N'raac. I've seen you invoke this before as your reasoning for it to be reasonable for the world to have a tour de force of understanding and security measures against Spellcasters; Magic items are pervasive, therefore (presumably) wizards, as a percentage of the population, is not some outrageously remote number. However, it really fails to consider a primary vector, that being time. Consider the FR timeline alone. You're talking 300000 + years of spellcasting and magic item creation, empires rising and falling to ruin, some being erased from the annals of history. Time could (probably should) be the primary reason for an influx of magic items into the world economy. At any point in history there could be an extremely remote number of spellcasters as a percentage of the populace and still there would be an easy explanation for the number of magic items. Adventurers unearthing ancient ruins and pillaging tombs has always been my explanation for any magic item prevalence. There doesn't need to be an assumption of a spellcasting as a widely practiced art. </p><p></p><p>The only reason I could see the need for spellcasting as a widely practiced art in setting, and therefore commonly understood by wayfolk (who may be subjected to a Charm Person spell and then be suspicious), or therefore have all of these prolific security measures and contingencies specifically against spellcasters is to justify gross metagame strategic prep against spellcasters and ad-hoc, antagonistic GMing toward spellcasters specifically...and that being a 2nd order function of needing to rein in their outrageous power disparity with respect to mundane characters. How any GM manages this for any length of time without illiciting constant facepalms, eyerolls, SMHs from spellcaster players when any number of layfolks, steadings, keeps, BBEG lairs routinely have a "How to Nerf Spellcasters and Use Setting as Justifica ERRRRRR How to Properly Secure Your Mind and Your Home Against Spellcasters" is beyond me. In my experience, any percentage of tavern-members approaching double digits that understands Charm Person, any percentage of lairs that are loaded to the teeth with anti-wizard contingencies (nondetection, alarm, anti-magic zones, anti-teleportation stuff) yields dissatisfication evolving into distrust evolving into disdain from spellcaster players (and fairly so I'd say).</p><p></p><p>Every time I see these threads in action it just reconfirms what an issue powerful, unbalanced spellcasters are (which I have an absurd amount of empirical evidence to support as I've GMed a ridiculous number of hours with them in my games). The answer is inevitably "play strategic rock/paper/scissors with spellcasters when you prep your game (excruciating and not how I want to spend my time) and then adjust on the fly for the areas that you've missed during actual play". The mere fact that this is the answer to spellcasters (and the answer never works to address the horrible conflict-of-interest internally for the GM and the gross distrust, and passive-aggressiveness this inevitably sows at the table) but for no one else should reveal that Something Is Rotten in Denmark. Disturbing levels of unbounded, asymmetrical warfare resources (siloed into one group specifically) that circumvents some or all action resolution mechanics is problematic at the table (to say the least).</p><p></p><p>And we can do any number of these scenarios. Of course if we impose more and more specifics, more and more contingencies, things go pear-shaped...thats basically tautological. The point of the exercise is always to convey the potency and breadth of the "answer to all problems" inherent in the spellcasting system. The answer of (i) setting justification for everyone having a hefty understanding of spellcasting and contingencies/securities against, (ii) rock/paper/scissors prep, prep, prep, more prep and fudge ERRR adjust on the fly, (iii) give martial characters a ridiculous number of magic items (ginormously outside of WBL numbers) in order to break the saving throw system (which means nothing against no-save spells of which are everywhere) are answers that some folks aren't particularly enamored with.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6186915, member: 6696971"] Hey N'raac. I've seen you invoke this before as your reasoning for it to be reasonable for the world to have a tour de force of understanding and security measures against Spellcasters; Magic items are pervasive, therefore (presumably) wizards, as a percentage of the population, is not some outrageously remote number. However, it really fails to consider a primary vector, that being time. Consider the FR timeline alone. You're talking 300000 + years of spellcasting and magic item creation, empires rising and falling to ruin, some being erased from the annals of history. Time could (probably should) be the primary reason for an influx of magic items into the world economy. At any point in history there could be an extremely remote number of spellcasters as a percentage of the populace and still there would be an easy explanation for the number of magic items. Adventurers unearthing ancient ruins and pillaging tombs has always been my explanation for any magic item prevalence. There doesn't need to be an assumption of a spellcasting as a widely practiced art. The only reason I could see the need for spellcasting as a widely practiced art in setting, and therefore commonly understood by wayfolk (who may be subjected to a Charm Person spell and then be suspicious), or therefore have all of these prolific security measures and contingencies specifically against spellcasters is to justify gross metagame strategic prep against spellcasters and ad-hoc, antagonistic GMing toward spellcasters specifically...and that being a 2nd order function of needing to rein in their outrageous power disparity with respect to mundane characters. How any GM manages this for any length of time without illiciting constant facepalms, eyerolls, SMHs from spellcaster players when any number of layfolks, steadings, keeps, BBEG lairs routinely have a "How to Nerf Spellcasters and Use Setting as Justifica ERRRRRR How to Properly Secure Your Mind and Your Home Against Spellcasters" is beyond me. In my experience, any percentage of tavern-members approaching double digits that understands Charm Person, any percentage of lairs that are loaded to the teeth with anti-wizard contingencies (nondetection, alarm, anti-magic zones, anti-teleportation stuff) yields dissatisfication evolving into distrust evolving into disdain from spellcaster players (and fairly so I'd say). Every time I see these threads in action it just reconfirms what an issue powerful, unbalanced spellcasters are (which I have an absurd amount of empirical evidence to support as I've GMed a ridiculous number of hours with them in my games). The answer is inevitably "play strategic rock/paper/scissors with spellcasters when you prep your game (excruciating and not how I want to spend my time) and then adjust on the fly for the areas that you've missed during actual play". The mere fact that this is the answer to spellcasters (and the answer never works to address the horrible conflict-of-interest internally for the GM and the gross distrust, and passive-aggressiveness this inevitably sows at the table) but for no one else should reveal that Something Is Rotten in Denmark. Disturbing levels of unbounded, asymmetrical warfare resources (siloed into one group specifically) that circumvents some or all action resolution mechanics is problematic at the table (to say the least). And we can do any number of these scenarios. Of course if we impose more and more specifics, more and more contingencies, things go pear-shaped...thats basically tautological. The point of the exercise is always to convey the potency and breadth of the "answer to all problems" inherent in the spellcasting system. The answer of (i) setting justification for everyone having a hefty understanding of spellcasting and contingencies/securities against, (ii) rock/paper/scissors prep, prep, prep, more prep and fudge ERRR adjust on the fly, (iii) give martial characters a ridiculous number of magic items (ginormously outside of WBL numbers) in order to break the saving throw system (which means nothing against no-save spells of which are everywhere) are answers that some folks aren't particularly enamored with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top