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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="MJS" data-source="post: 6186977" data-attributes="member: 6747144"><p>Your first question is absurd. WHY I would use such an example is the point you've missed - that millions of things NOT in the books are all fair game, in any edition, and the spellcaster that forgets that may have a shortened lifespan! As for this "Scent" ability you keep talking about, I've never read it. It's just an example of what can go wrong in a plan made too close to the books, and brings us back to why fighters can hang.</p><p></p><p>and, yeah, I always like to make monsters, especially major ones, different from the books, not to screw anyone, but to retain some mystery</p></blockquote><p></p>
[QUOTE="MJS, post: 6186977, member: 6747144"] Your first question is absurd. WHY I would use such an example is the point you've missed - that millions of things NOT in the books are all fair game, in any edition, and the spellcaster that forgets that may have a shortened lifespan! As for this "Scent" ability you keep talking about, I've never read it. It's just an example of what can go wrong in a plan made too close to the books, and brings us back to why fighters can hang. and, yeah, I always like to make monsters, especially major ones, different from the books, not to screw anyone, but to retain some mystery [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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