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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6187062" data-attributes="member: 6681948"><p>They last until they complete the task(s) they agreed to. They do not agree to unreasonable tasks (like "Serve me eternally). The dumber the are, the less likely they can work out an out for what you thought you agreed to, but then the less capable they are at following your orders.</p><p></p><p></p><p></p><p>Yup. If you roll a 1 on the Charisma check, the creature breaks free of the binding and can escape or attack you. That is a 5% chance. You get to bargain with it once a day. Or you can leave it there, but that's not getting you the bodyguard you were looking for.</p><p></p><p></p><p></p><p>INT 6 dragons are only marginally more common than INT 6 wizards.</p><p></p><p></p><p></p><p>They can locate where footprints (or scent trails) end. That lets the caster (assuming we have a caster) know where to cast. I don't need to know exactly where the portal is to set up a bad situation for your return from it.</p><p></p><p></p><p></p><p>There are a wide variety of opponents. Some can figure out what you're up to. Others can fortify their defenses, call for aid, etc. If they feel it's hopeless, getting out makes a lot of sense. And if those wizards are so omnipotent, clearly flight is the only viable option.</p><p></p><p></p><p></p><p>Detect Magic is enough to know something magical is in the area. Trails that just end are a pretty good clue. Stealthy opponents tracking you to when the rope scoots up to nowhere are also viable.</p><p></p><p></p><p></p><p>Maybe it's your DM's INT we should question if they can never challenge the wizard....</p><p></p><p></p><p></p><p>When you are penalized to 1 STR, whether it's damage or a penalty is pretty much irrelevant.</p><p></p><p></p><p></p><p>He does not need to CAST Blindsense. He HAS Blindsense.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6187062, member: 6681948"] They last until they complete the task(s) they agreed to. They do not agree to unreasonable tasks (like "Serve me eternally). The dumber the are, the less likely they can work out an out for what you thought you agreed to, but then the less capable they are at following your orders. Yup. If you roll a 1 on the Charisma check, the creature breaks free of the binding and can escape or attack you. That is a 5% chance. You get to bargain with it once a day. Or you can leave it there, but that's not getting you the bodyguard you were looking for. INT 6 dragons are only marginally more common than INT 6 wizards. They can locate where footprints (or scent trails) end. That lets the caster (assuming we have a caster) know where to cast. I don't need to know exactly where the portal is to set up a bad situation for your return from it. There are a wide variety of opponents. Some can figure out what you're up to. Others can fortify their defenses, call for aid, etc. If they feel it's hopeless, getting out makes a lot of sense. And if those wizards are so omnipotent, clearly flight is the only viable option. Detect Magic is enough to know something magical is in the area. Trails that just end are a pretty good clue. Stealthy opponents tracking you to when the rope scoots up to nowhere are also viable. Maybe it's your DM's INT we should question if they can never challenge the wizard.... When you are penalized to 1 STR, whether it's damage or a penalty is pretty much irrelevant. He does not need to CAST Blindsense. He HAS Blindsense. [/QUOTE]
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