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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="MJS" data-source="post: 6187337" data-attributes="member: 6747144"><p>Wow, could you condescend a little more? I don't think we're quite feeling it yet. Heh. Listen. It is quintessential to all forms of D&D that the rules are not designed to cover everything that can happen. It's also the DMs job to challenge the players, especially the munchkins who think they're invincible. Doubly so the munchkin spellcasters, for all the reasons mentioned. </p><p> Why you personally can't allow that in the discussion is your own problem, but I won't let you bully me or anyone else bringing it up. </p><p> I think some people don't like it simply because it solves the problem. They'd rather have "broken" rules to exploit, ignoring that these games have fairly open mechanics, even the crunchier editions.</p></blockquote><p></p>
[QUOTE="MJS, post: 6187337, member: 6747144"] Wow, could you condescend a little more? I don't think we're quite feeling it yet. Heh. Listen. It is quintessential to all forms of D&D that the rules are not designed to cover everything that can happen. It's also the DMs job to challenge the players, especially the munchkins who think they're invincible. Doubly so the munchkin spellcasters, for all the reasons mentioned. Why you personally can't allow that in the discussion is your own problem, but I won't let you bully me or anyone else bringing it up. I think some people don't like it simply because it solves the problem. They'd rather have "broken" rules to exploit, ignoring that these games have fairly open mechanics, even the crunchier editions. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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