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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6188127" data-attributes="member: 6681948"><p>I think there are plenty of ways to get that basic outline. Ultimately, if you can't find the general location, a lot of work went into designing the Dragon and its lair for not much real purpose - adventure notes make lousy wall hangings, even with a nice frame <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p> That mitigates the issue quite nicely, and returns the spell to "usable". I'm not sure of the designer's intent, but a penalty that substantial should not be possible for non-abusive use of a spell, and it's consistent with Take 10 on spellcraft when crafting magic items.</p><p></p><p> </p><p></p><p> I think Polymorph holds the record for "most errata'd spell" (and is not content to rest on its laurels...) The SRD version at <a href="http://www.d20srd.org/srd/spells/polymorph.htm" target="_blank">http://www.d20srd.org/srd/spells/polymorph.htm</a> provides as follows:</p><p></p><p> </p><p></p><p> Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead. </p><p></p><p> The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities. </p><p></p><p> Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action. "</p><p></p><p> So nice physical stats, but no regen, for example. Other forms (or spells) could clearly be used to augment the fighter, though.</p><p></p><p> </p><p></p><p> So long as the result is an enjoyable game for all participants, I'm not too hung up over a perception of some power differential. The wizard is unquestionably more versatile, and I agree with the Pathfinder approach of beefing up the warrior types with more additions than the spellcasters got. I'd also like to see non-spellcasters get some class abilities that are directed to non-combat contributions, ideally choices of abilities which cannot be traded in for more damage/to hit bonuses, etc.</p><p></p><p> </p><p></p><p> The fighter can't move any faster than the dragon, though. Resist Energ would help, although this becomes a question of the dragon's options for stalling for time. 10 minutes per level practically means "run away and come back later" if he wants to stall, though. I would, however, expect the team working together to defeat the dragon, so I'm not really all that disappointed if the party wins. If the wizard abandons the party to take it on by himself, that's a concern.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6188127, member: 6681948"] I think there are plenty of ways to get that basic outline. Ultimately, if you can't find the general location, a lot of work went into designing the Dragon and its lair for not much real purpose - adventure notes make lousy wall hangings, even with a nice frame :) That mitigates the issue quite nicely, and returns the spell to "usable". I'm not sure of the designer's intent, but a penalty that substantial should not be possible for non-abusive use of a spell, and it's consistent with Take 10 on spellcraft when crafting magic items. I think Polymorph holds the record for "most errata'd spell" (and is not content to rest on its laurels...) The SRD version at [URL]http://www.d20srd.org/srd/spells/polymorph.htm[/URL] provides as follows: Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead. The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities. Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action. " So nice physical stats, but no regen, for example. Other forms (or spells) could clearly be used to augment the fighter, though. So long as the result is an enjoyable game for all participants, I'm not too hung up over a perception of some power differential. The wizard is unquestionably more versatile, and I agree with the Pathfinder approach of beefing up the warrior types with more additions than the spellcasters got. I'd also like to see non-spellcasters get some class abilities that are directed to non-combat contributions, ideally choices of abilities which cannot be traded in for more damage/to hit bonuses, etc. The fighter can't move any faster than the dragon, though. Resist Energ would help, although this becomes a question of the dragon's options for stalling for time. 10 minutes per level practically means "run away and come back later" if he wants to stall, though. I would, however, expect the team working together to defeat the dragon, so I'm not really all that disappointed if the party wins. If the wizard abandons the party to take it on by himself, that's a concern. [/QUOTE]
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