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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6188236" data-attributes="member: 85158"><p>There are... few of which, I imagine, a Fighter could accomplish?</p><p></p><p></p><p>You can get some nice EX abilities. War Troll, iirc, can daze victims on a melee attack, and <a href="http://www.wizards.com/default.asp?x=dnd/iw/20040815b&page=4" target="_blank">Arrow Demons</a> get to wield two bows at once for shenanigans. Polymorphing the Rogue into a Hydra gets him a lot of extra attacks, each one of which can apply Sneak Attack damage.</p><p></p><p> </p><p>But the reason PF beefed up non-spellcasters was that many were not having fun, because when the wizard, his familar, and the cleric divine the enemy's location and defenses, transport you to the lair, and manage dictate the terms of engagement, some people feel inadaquate. Like what an infantryman feels when he sees an A-10 tear though a column of tanks, or artillery demolish a city block.</p><p> </p><p> </p><p> </p><p>The fighter merely has to be present in the cloud, and he should have enough reach in order to make his presence known. </p><p></p><p> </p><p>Running away for 10 minutes per level also gives the murderhobos enough time to loot everything that isn't nailed down and half the things that are.</p><p></p><p></p><p>Here's my question: let's say a Dragon is strafing a town/city/palace in order to exact revenge/steal gold/ kidnap the princess/whatever and the party needs to stop it. The fighter hast to get out a bow and starts shooting. The wizard has the option of causing the Dragon to stall out of the air with Solid Fog or, if he has access to Evocation, Wall of Force. </p><p></p><p>The fighter has to deal with the Dragon's decision to fly. The wizard can make flight more difficult.</p><p></p><p>And the fighter has to slot through the Dragon's HP, which might take a few rounds. Fair or not, the wizard, by the rules, has an option of ending the fight much more quickly, with Assay Spell Resistance (immediate action) + Reach Spell Shivering Touch.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6188236, member: 85158"] There are... few of which, I imagine, a Fighter could accomplish? You can get some nice EX abilities. War Troll, iirc, can daze victims on a melee attack, and [URL="http://www.wizards.com/default.asp?x=dnd/iw/20040815b&page=4"]Arrow Demons[/URL] get to wield two bows at once for shenanigans. Polymorphing the Rogue into a Hydra gets him a lot of extra attacks, each one of which can apply Sneak Attack damage. But the reason PF beefed up non-spellcasters was that many were not having fun, because when the wizard, his familar, and the cleric divine the enemy's location and defenses, transport you to the lair, and manage dictate the terms of engagement, some people feel inadaquate. Like what an infantryman feels when he sees an A-10 tear though a column of tanks, or artillery demolish a city block. The fighter merely has to be present in the cloud, and he should have enough reach in order to make his presence known. Running away for 10 minutes per level also gives the murderhobos enough time to loot everything that isn't nailed down and half the things that are. Here's my question: let's say a Dragon is strafing a town/city/palace in order to exact revenge/steal gold/ kidnap the princess/whatever and the party needs to stop it. The fighter hast to get out a bow and starts shooting. The wizard has the option of causing the Dragon to stall out of the air with Solid Fog or, if he has access to Evocation, Wall of Force. The fighter has to deal with the Dragon's decision to fly. The wizard can make flight more difficult. And the fighter has to slot through the Dragon's HP, which might take a few rounds. Fair or not, the wizard, by the rules, has an option of ending the fight much more quickly, with Assay Spell Resistance (immediate action) + Reach Spell Shivering Touch. [/QUOTE]
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