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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6188244" data-attributes="member: 85158"><p>I don't believe I was asked to completely dominate the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Now, I personally do not believe casters will utterly dominate until later levels, though I had a <a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=40838" target="_blank">10th level sorcerer</a> once who did very well in a 3 man game of RHOD. He managed to take out a hydra at the bridge which the other party members could not beat due to Flight + Fell Drain Sonic Snap, decimated a large portion of the Red Hand army with Wings of Flurry (only surviving due to defensive spells like Alter Self, Mage Armor, and Wings of Cover), and kicked arse in general across a wide variety of encounters.</p><p></p><p>Similarly, I had a sorcerer in a core only game of Tomb of Horrors, who survived all the way to the end. (If you've seen the <a href="http://forthechildrenandstuff.tumblr.com/" target="_blank">Aunty Paladin</a> 2012 gaming marathon, you know who I'm talking about.). He and the Rogue did most of the heavy work in the Tomb, as the Sorcerer's Unseen Servant helped disable many deadly traps, while Dimension Door got us into the Iron Room to rescue the fighter, and out of an encounter with a major demon. (The monster in the room behind the wall and a Balor summoned when the Hafling Paladin's Blink Dog mount blinked and triggered the dungeon wide trap. I hope I am not spoiling anything.)</p><p></p><p>The fighter in the party (a scythe wielding tripper) was able to do very little, as was the cleric (though that was mainly due to being played by someone completely new to the game). In the after game analysis, the group widely agreed that ToH was poorly designed in 3.5e because the classes that can puzzle out the dungeon and survive would be limited to skilled classes and magic users; since the encounters were usually so deadly, fighters could not expect to fight and survive.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6188244, member: 85158"] I don't believe I was asked to completely dominate the game ;) Now, I personally do not believe casters will utterly dominate until later levels, though I had a [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=40838"]10th level sorcerer[/URL] once who did very well in a 3 man game of RHOD. He managed to take out a hydra at the bridge which the other party members could not beat due to Flight + Fell Drain Sonic Snap, decimated a large portion of the Red Hand army with Wings of Flurry (only surviving due to defensive spells like Alter Self, Mage Armor, and Wings of Cover), and kicked arse in general across a wide variety of encounters. Similarly, I had a sorcerer in a core only game of Tomb of Horrors, who survived all the way to the end. (If you've seen the [URL="http://forthechildrenandstuff.tumblr.com/"]Aunty Paladin[/URL] 2012 gaming marathon, you know who I'm talking about.). He and the Rogue did most of the heavy work in the Tomb, as the Sorcerer's Unseen Servant helped disable many deadly traps, while Dimension Door got us into the Iron Room to rescue the fighter, and out of an encounter with a major demon. (The monster in the room behind the wall and a Balor summoned when the Hafling Paladin's Blink Dog mount blinked and triggered the dungeon wide trap. I hope I am not spoiling anything.) The fighter in the party (a scythe wielding tripper) was able to do very little, as was the cleric (though that was mainly due to being played by someone completely new to the game). In the after game analysis, the group widely agreed that ToH was poorly designed in 3.5e because the classes that can puzzle out the dungeon and survive would be limited to skilled classes and magic users; since the encounters were usually so deadly, fighters could not expect to fight and survive. [/QUOTE]
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