Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6188255" data-attributes="member: 42582"><p>For me, this is closely related to comments by [MENTION=22779]Hussar[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] upthread. I personally just don't really get the point of a PC-build system that allows players to build PCs that the <em>GM</em> will <em>have</em> to play special attention to in both designing and adjudicating challenges if those particular PCs are not to be noticably more effective than the rest.</p><p></p><p>Why not just redesign your PC-build rules so that all PCs come out much the same in terms of mechanical and story effectiveness? It's not inherent to the concept of a fantasy RPG that there be these sorts of disparities across class design.</p><p></p><p>My response to this is similar. If I have to turn to the <em>encumbrance</em> rules - a somewhat obscure and generally tedious subsystem - in order to avoid wizards being overpowered, the game has (in my view) taken a wrong turn. At a minimum, the system has to be easier to use and integrate into the broader play of the game. Preferably, there will be something that is itself closer to the core tropes and mechanics of the game that will do the job.</p><p></p><p>In other words, this.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6188255, member: 42582"] For me, this is closely related to comments by [MENTION=22779]Hussar[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] upthread. I personally just don't really get the point of a PC-build system that allows players to build PCs that the [I]GM[/i] will [I]have[/I] to play special attention to in both designing and adjudicating challenges if those particular PCs are not to be noticably more effective than the rest. Why not just redesign your PC-build rules so that all PCs come out much the same in terms of mechanical and story effectiveness? It's not inherent to the concept of a fantasy RPG that there be these sorts of disparities across class design. My response to this is similar. If I have to turn to the [I]encumbrance[/I] rules - a somewhat obscure and generally tedious subsystem - in order to avoid wizards being overpowered, the game has (in my view) taken a wrong turn. At a minimum, the system has to be easier to use and integrate into the broader play of the game. Preferably, there will be something that is itself closer to the core tropes and mechanics of the game that will do the job. In other words, this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top