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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="pemerton" data-source="post: 6188258" data-attributes="member: 42582"><p>It seems to me that "unreasonable" is a key part of the mechanics. This spell, as written in the SRD, utterly depends upon a judgement being made about what sorts of services are unattractive, and rewards attractive, for the creature. These judgements are necessary (i) so as to assign the bonus of +0 to +6, (ii) so as to determine what counts as a meaningful new offer, bribe and the like, and (iii) so as to determine what counts as an unreasonable command.</p><p></p><p>The Suggestion spell has similar wording - "The suggestion must be worded in such a manner as to make the activity sound reasonable" - and in Gygax's PHB had an illustrative example to do with a suggestion that the target of the spell hold of an onrushing dragon for a round or two.</p><p></p><p>It's an open question whether these sorts of spells are desirable in an RPG - I personally don't mind them, <em>provided that</em> there are clear mechanical ways (be they process-simulations or metagame mechanics) for the players to learn what counts as reasonable and unreasonable, and bring that knowledge to bear in casting. Without such mecahincal options they err too far on the side of GM fiat for my liking. Even <em>with</em> such options they will be too fiat-y for some; others who don't mind large amounts of fiat will like them exactly as presented in the 3.5 SRD.</p><p></p><p>But whatever your attitude towards them, you can't just disregard the rules text, including the references to reasonableness, in discussing their mechanical workings.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6188258, member: 42582"] It seems to me that "unreasonable" is a key part of the mechanics. This spell, as written in the SRD, utterly depends upon a judgement being made about what sorts of services are unattractive, and rewards attractive, for the creature. These judgements are necessary (i) so as to assign the bonus of +0 to +6, (ii) so as to determine what counts as a meaningful new offer, bribe and the like, and (iii) so as to determine what counts as an unreasonable command. The Suggestion spell has similar wording - "The suggestion must be worded in such a manner as to make the activity sound reasonable" - and in Gygax's PHB had an illustrative example to do with a suggestion that the target of the spell hold of an onrushing dragon for a round or two. It's an open question whether these sorts of spells are desirable in an RPG - I personally don't mind them, [I]provided that[/I] there are clear mechanical ways (be they process-simulations or metagame mechanics) for the players to learn what counts as reasonable and unreasonable, and bring that knowledge to bear in casting. Without such mecahincal options they err too far on the side of GM fiat for my liking. Even [I]with[/I] such options they will be too fiat-y for some; others who don't mind large amounts of fiat will like them exactly as presented in the 3.5 SRD. But whatever your attitude towards them, you can't just disregard the rules text, including the references to reasonableness, in discussing their mechanical workings. [/QUOTE]
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