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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6188385" data-attributes="member: 22779"><p>I look at it like this.</p><p></p><p>If you have non-caster party (or at least limited to say rangers and paladins), you could conceivably run the same adventure, increased for difficulty for level differences, for any level of this group. They will approach every challenge pretty much the same way. A chasm in the way? They shoot an arrow across and make a rope bridge. Doesn't really matter what level the group is, they're going to do the same thing.</p><p></p><p>In a party with casters, the campaign radically changes as time goes on. The first level party shoots an arrow across the chasm and makes a rope bridge. The 7th level party has the wizard fly across and secure a bridge. A high level party has the caster fly the entire party across and doesn't need a bridge at all.</p><p></p><p>In other words, the challenge goes from a serious one to a speed bump, simply because the casters gain so many more options. The campaign undergoes radical changes as the party gets higher levels. Exploration changes radically - instead of needing food and foraging, the Cleric drops Hero's Feast and now the party is fed, and immune to poison. The treasure is under water/behind a wall of magma/in some really hard to get to place? The wizard teleports and gets it. The cleric casts a water breathing spell and now the party can all swim.</p><p></p><p>On and on. </p><p></p><p>The non casters, as time goes on, become more and more dependent on the casters, while the casters become less dependent on the non-casters.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6188385, member: 22779"] I look at it like this. If you have non-caster party (or at least limited to say rangers and paladins), you could conceivably run the same adventure, increased for difficulty for level differences, for any level of this group. They will approach every challenge pretty much the same way. A chasm in the way? They shoot an arrow across and make a rope bridge. Doesn't really matter what level the group is, they're going to do the same thing. In a party with casters, the campaign radically changes as time goes on. The first level party shoots an arrow across the chasm and makes a rope bridge. The 7th level party has the wizard fly across and secure a bridge. A high level party has the caster fly the entire party across and doesn't need a bridge at all. In other words, the challenge goes from a serious one to a speed bump, simply because the casters gain so many more options. The campaign undergoes radical changes as the party gets higher levels. Exploration changes radically - instead of needing food and foraging, the Cleric drops Hero's Feast and now the party is fed, and immune to poison. The treasure is under water/behind a wall of magma/in some really hard to get to place? The wizard teleports and gets it. The cleric casts a water breathing spell and now the party can all swim. On and on. The non casters, as time goes on, become more and more dependent on the casters, while the casters become less dependent on the non-casters. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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