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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6188393" data-attributes="member: 6681948"><p>Wizards learn through intelligence, seek out arcane lore and prepare spells. Sorcerers possess innate magic potential which they harness through force of will and personality. It is commonly assumed the sorcerer has some magical creature in its ancestry, but not necessarily a dragon. And that’s less mechanical than the interpretation of “reasonable”.</p><p> </p><p></p><p> </p><p>It provides the same level of knowledge regarding magic traditions and arcane symbols. For appropriate creatures, it provides one useful bit of information at a DC of 10 + HD, more for each 5 points the roll succeeds by.</p><p> </p><p>Spellcraft allows a roll to identify a spell being cast, identify a spell in effect or identify materials created or modified by spells. It seems like knowing a spell exists which could accomplish some given task falls either within spellcraft (at less DC than specifically identifying the spell in progress), or Knowledge: Arcana. I favour the latter, as knowing about spells seems more in keeping with the Knowledge than the Crafting skill.</p><p> </p><p></p><p> </p><p>“All questions are answered with “yes,” “no,” “maybe,” “never,” “irrelevant,” or some other one-word answer.” A 10% chance of a lie or random answer also exists at the “Greater deity” level. You’ll need a lot of castings to go from “I have the vague sense there is a dragon out there somewhere” to a copy of the GM’s map of the lair, surrounding area and the dragon’s stat block.</p><p> [MENTION=85158]Dandu[/MENTION] – we discussed Taking 10 on the INT roll yesterday. I didn’t look that close – did you? Specifically, is there any rule that says you can Take 10 on an attribute roll, or anything other than a skill roll? This is an Intelligence check, not a skill check, after all. While “you may take 10” seems reasonable to allow the spell to be used with less risk, is it within RAW? After all, we want to stick to RAW, in accordance with CJ’s edicts, right? </p><p></p><p></p><p> </p><p>It is part of the rules within the spell. If the restriction to “reasonable” services cant be upheld, then why would any portion of the spell remain?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6188393, member: 6681948"] Wizards learn through intelligence, seek out arcane lore and prepare spells. Sorcerers possess innate magic potential which they harness through force of will and personality. It is commonly assumed the sorcerer has some magical creature in its ancestry, but not necessarily a dragon. And that’s less mechanical than the interpretation of “reasonable”. It provides the same level of knowledge regarding magic traditions and arcane symbols. For appropriate creatures, it provides one useful bit of information at a DC of 10 + HD, more for each 5 points the roll succeeds by. Spellcraft allows a roll to identify a spell being cast, identify a spell in effect or identify materials created or modified by spells. It seems like knowing a spell exists which could accomplish some given task falls either within spellcraft (at less DC than specifically identifying the spell in progress), or Knowledge: Arcana. I favour the latter, as knowing about spells seems more in keeping with the Knowledge than the Crafting skill. “All questions are answered with “yes,” “no,” “maybe,” “never,” “irrelevant,” or some other one-word answer.” A 10% chance of a lie or random answer also exists at the “Greater deity” level. You’ll need a lot of castings to go from “I have the vague sense there is a dragon out there somewhere” to a copy of the GM’s map of the lair, surrounding area and the dragon’s stat block. [MENTION=85158]Dandu[/MENTION] – we discussed Taking 10 on the INT roll yesterday. I didn’t look that close – did you? Specifically, is there any rule that says you can Take 10 on an attribute roll, or anything other than a skill roll? This is an Intelligence check, not a skill check, after all. While “you may take 10” seems reasonable to allow the spell to be used with less risk, is it within RAW? After all, we want to stick to RAW, in accordance with CJ’s edicts, right? It is part of the rules within the spell. If the restriction to “reasonable” services cant be upheld, then why would any portion of the spell remain? [/QUOTE]
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