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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6188651" data-attributes="member: 6696971"><p>In other news, I think that if I can't use the holy grail of dragon-slaying spells in Shivering Touch, I'd probably (while Improve Invis'd):</p><p></p><p>- use some amalgamation of control spells to keep the dragon pinned down/cordoned away from me; Bigby's Forceful Hand, multiple Black Tentacles and Fiery Tentacles. Alternatively, Wall of Force to close me off from the lair proper and Stone Shape the wall adjacent to my Wall of Force to make a wee hole in the stone so I can lob spells into the chamber without reprisal.</p><p></p><p>- keep it utterly debuffed. Double up on Rays of Exhaustion to confirm exhaustion to gut his str/dex/move so his (already horrible) touch AC and grapple check is gutted, and so he couldn't move even if he could get away from tentacles, etc. Maybe toss on an Enervate for good measure. </p><p></p><p>- and then whip out my Summon Monster 4 wand and throw as many charges of Flying Lantern Archons at him (2 * Extraordinary - no SR - ranged touch attack at + 2/1d6 damage per round...hits the dragon nearly automatically) as it takes to finish the job. Once I have 11 Archons (if the dragon is still kicking), I'd probably haste them.</p><p></p><p>And eat a sandwich. If things go pear shaped, I'd exit stage left with a Teleport Scroll.</p><p></p><p>I'd probably scout the area out for the dragon's natural chimney/underground river escape route beforehand and collapse it. Any number of these could have been Scrolls I've scribed or Wands. Quite a bit more involved than Spectral Hand > Shivering Touch.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6188651, member: 6696971"] In other news, I think that if I can't use the holy grail of dragon-slaying spells in Shivering Touch, I'd probably (while Improve Invis'd): - use some amalgamation of control spells to keep the dragon pinned down/cordoned away from me; Bigby's Forceful Hand, multiple Black Tentacles and Fiery Tentacles. Alternatively, Wall of Force to close me off from the lair proper and Stone Shape the wall adjacent to my Wall of Force to make a wee hole in the stone so I can lob spells into the chamber without reprisal. - keep it utterly debuffed. Double up on Rays of Exhaustion to confirm exhaustion to gut his str/dex/move so his (already horrible) touch AC and grapple check is gutted, and so he couldn't move even if he could get away from tentacles, etc. Maybe toss on an Enervate for good measure. - and then whip out my Summon Monster 4 wand and throw as many charges of Flying Lantern Archons at him (2 * Extraordinary - no SR - ranged touch attack at + 2/1d6 damage per round...hits the dragon nearly automatically) as it takes to finish the job. Once I have 11 Archons (if the dragon is still kicking), I'd probably haste them. And eat a sandwich. If things go pear shaped, I'd exit stage left with a Teleport Scroll. I'd probably scout the area out for the dragon's natural chimney/underground river escape route beforehand and collapse it. Any number of these could have been Scrolls I've scribed or Wands. Quite a bit more involved than Spectral Hand > Shivering Touch. [/QUOTE]
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