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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6188684" data-attributes="member: 85158"><p>How would he find the village?</p><p></p><p></p><p>He could use <a href="http://www.d20srd.org/srd/spells/locateCreature.htm" target="_blank">Locate Creature</a> to locate the creature.</p><p></p><p></p><p>A lizardfolk tribe consists of 30-60 members, plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level. I would consider such an action inadvisable.</p><p></p><p> </p><p>Technology is everywhere, but people who can use it competently are uncommon, and those who understand how it work, even more so. (Can you tell me off the top of your head how a semiconductor works, and the physical principals behind it?)</p><p></p><p>Knowledge of what magic can do is governed by Knowledge: Arcana. Without much arcane knowledge, a layperson's awareness of exactly what magic can do would be rather like the common man's understanding of what forensic science is from watching episodes of CSI.</p><p></p><p></p><p>A 10th level wizard can teleport an entire 4 man party. The only reason they would be unable to teleport out is if they had to rescue a princess or capture some creature which would increase the number of creatures in the party.</p><p></p><p>Even then, you could have the Rogue UMD a scroll of Teleport and split the party. I would imagine the party teleporting out is very reasonable as they have every reason to want to get out as quickly as possible. </p><p></p><p></p><p>Well, we've established that the wizard has a Handy Haversack, so presumably the rest of the party has some sort of extradimenstional storage, such as Bags of Holding. This really isn't an unreasonable assumption. A Type I Bag of Holding only costs 2500 gp. </p><p></p><p>Readied action to cast Solid Fog during the Dragon's turn.</p><p></p><p></p><p>Assuming we ban all broken spells, we can still get characters like my sorcerer in Tomb of Horrors who was able to trivialize several traps, avoid deadly enemies, etc using utility spells.</p><p></p><p></p><p>I would assume the reason for that was that traditionally, it is a very dangerous dungeon with a high PC mortality rate, but as we were able to have an Unseen Servant prod the most dangerous traps, we removed the risk to ourselves. Otherwise, we'd have been forced to have the fighter or rogue do things like toy around with the throne, which would have been very bad. </p><p></p><p></p><p></p><p>I would say that the game ToH was written for has the problem that Fighters can't contribute outside of combat. ToH itself is badly designed because only specific characters will contribute in it, combat is far too lethal, puzzles are sometimes just arbitrary, etc.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6188684, member: 85158"] How would he find the village? He could use [URL="http://www.d20srd.org/srd/spells/locateCreature.htm"]Locate Creature[/URL] to locate the creature. A lizardfolk tribe consists of 30-60 members, plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level. I would consider such an action inadvisable. Technology is everywhere, but people who can use it competently are uncommon, and those who understand how it work, even more so. (Can you tell me off the top of your head how a semiconductor works, and the physical principals behind it?) Knowledge of what magic can do is governed by Knowledge: Arcana. Without much arcane knowledge, a layperson's awareness of exactly what magic can do would be rather like the common man's understanding of what forensic science is from watching episodes of CSI. A 10th level wizard can teleport an entire 4 man party. The only reason they would be unable to teleport out is if they had to rescue a princess or capture some creature which would increase the number of creatures in the party. Even then, you could have the Rogue UMD a scroll of Teleport and split the party. I would imagine the party teleporting out is very reasonable as they have every reason to want to get out as quickly as possible. Well, we've established that the wizard has a Handy Haversack, so presumably the rest of the party has some sort of extradimenstional storage, such as Bags of Holding. This really isn't an unreasonable assumption. A Type I Bag of Holding only costs 2500 gp. Readied action to cast Solid Fog during the Dragon's turn. Assuming we ban all broken spells, we can still get characters like my sorcerer in Tomb of Horrors who was able to trivialize several traps, avoid deadly enemies, etc using utility spells. I would assume the reason for that was that traditionally, it is a very dangerous dungeon with a high PC mortality rate, but as we were able to have an Unseen Servant prod the most dangerous traps, we removed the risk to ourselves. Otherwise, we'd have been forced to have the fighter or rogue do things like toy around with the throne, which would have been very bad. I would say that the game ToH was written for has the problem that Fighters can't contribute outside of combat. ToH itself is badly designed because only specific characters will contribute in it, combat is far too lethal, puzzles are sometimes just arbitrary, etc. [/QUOTE]
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