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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6189095" data-attributes="member: 85158"><p>But what happens when one class can take over the role of another? A well built Cleric or Druid can fight as well as a Fighter, and do more besides.</p><p></p><p></p><p>Hanging around waiting in a swamp on the off chance that a lizard will pass by seems painfully inefficient and could take days... which is the same complaint you had against CJ and his multiple day's worth of COPing, iirc.</p><p></p><p>Scouting the swamp with Prying Eyes is faster. I do not believe there is much room for debate here.</p><p></p><p> </p><p>Well, I would hate to coddle the 10th level fighter by giving him a lower level opponent.</p><p></p><p></p><p>Sure.</p><p></p><p></p><p>And we all know monsters possess nothing except what is in their entries.</p><p></p><p></p><p></p><p>I would argue that with COP, the wizard does not need to involve the lizardfolk at all, unlike the Fighter who has to. But you and I differ in our opinions of how COP work.</p><p></p><p>I am unclear what the usefulness of Invisibility in a swamp is. Can you please explain?</p><p></p><p>Now, you say that you can make things hard for the wizard as well. I would argue that the wizard would still have an easier time than fighting off a tribe full of lizardfolk. Whereas the Fighter has to use force to achieve his goals, I would say that the Wizard could scout out the Lizardfolk with Prying Eyes, then proceed to fly in under cover of Invisibility over the treetop and gain access to the village that way. Invisibly land, cast Magic Jar, possess someone, get them to go out of the village and gag themselves then tie themselves up, and then the wizard can haul the victim away.</p><p></p><p>This avoids having to fight a village full of lizardfolk.</p><p></p><p></p><p>I never said that they would not, only that it would be harder for the Fighter to do so - and it seems from the tactic your Fighter is resorting to (either waiting around in the swamp hoping he gets lucky, or taking on a village full of lizardfolk) that he is going to have a rough, inefficient time of it. And as you yourself said earlier, time can often be of critical importance.</p><p></p><p></p><p></p><p>I just found it amusing that your example, simple as it was, contained a major flaw.</p><p></p><p></p><p>Let me simply say that the standard 4 man party, which we are apparently operating under for the purpose of this discussion, seems to have no animal companions or mounts.</p><p></p><p></p><p></p><p>Looting is not incompatible with ending the dragon's threat. In the Art of War, it says to make the enemy fight on your terms, and not their own. It further suggests that capturing something the enemy holds dear will make him bend to your will so that you may dictate the terms of the engagement.</p><p></p><p></p><p>Yes! And if its close to the ground strafing, it will then be in a position to be attacked/netted/whatever by the fighter.</p><p></p><p></p><p>Only if you're on top or on the top half of it.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6189095, member: 85158"] But what happens when one class can take over the role of another? A well built Cleric or Druid can fight as well as a Fighter, and do more besides. Hanging around waiting in a swamp on the off chance that a lizard will pass by seems painfully inefficient and could take days... which is the same complaint you had against CJ and his multiple day's worth of COPing, iirc. Scouting the swamp with Prying Eyes is faster. I do not believe there is much room for debate here. Well, I would hate to coddle the 10th level fighter by giving him a lower level opponent. Sure. And we all know monsters possess nothing except what is in their entries. I would argue that with COP, the wizard does not need to involve the lizardfolk at all, unlike the Fighter who has to. But you and I differ in our opinions of how COP work. I am unclear what the usefulness of Invisibility in a swamp is. Can you please explain? Now, you say that you can make things hard for the wizard as well. I would argue that the wizard would still have an easier time than fighting off a tribe full of lizardfolk. Whereas the Fighter has to use force to achieve his goals, I would say that the Wizard could scout out the Lizardfolk with Prying Eyes, then proceed to fly in under cover of Invisibility over the treetop and gain access to the village that way. Invisibly land, cast Magic Jar, possess someone, get them to go out of the village and gag themselves then tie themselves up, and then the wizard can haul the victim away. This avoids having to fight a village full of lizardfolk. I never said that they would not, only that it would be harder for the Fighter to do so - and it seems from the tactic your Fighter is resorting to (either waiting around in the swamp hoping he gets lucky, or taking on a village full of lizardfolk) that he is going to have a rough, inefficient time of it. And as you yourself said earlier, time can often be of critical importance. I just found it amusing that your example, simple as it was, contained a major flaw. Let me simply say that the standard 4 man party, which we are apparently operating under for the purpose of this discussion, seems to have no animal companions or mounts. Looting is not incompatible with ending the dragon's threat. In the Art of War, it says to make the enemy fight on your terms, and not their own. It further suggests that capturing something the enemy holds dear will make him bend to your will so that you may dictate the terms of the engagement. Yes! And if its close to the ground strafing, it will then be in a position to be attacked/netted/whatever by the fighter. Only if you're on top or on the top half of it. [/QUOTE]
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