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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wiseblood" data-source="post: 6189206" data-attributes="member: 42437"><p>I have. Please don't put word's into my mouth. I will illustrate my point. Two characters are adventuring together. One is a fighter the other is a wizard. They encounter a hostile wizard that is higher level than they are. The NPC wizard could target either one, and hit their weak saves. If you were to ask yourself, which one of these characters is the most dangerous, I can assume the NPC would think it was the mage. The NPC could target the PC mage's weaknesses being quite familiar with them, HP and fortitude saves being the target most of the time. If the PC mage flunks a save or loses all of his hit points he could die. On the other hand, the fighter's limited tactical options render him less of a threat. He also has a weak will save. (probably, just as I have assumed the wizard has a weak fortitude save) If the fighter fails a will save he's probably out of the fight. (but not dead or dying) So the DM targets the "lesser threat" and spares the possibility of ending the game for the other player. I'm not talking about the rules. I'm not arguing that mages are weaker than fighters or that mages are munchkins. I am saying that the gulf is not a wide as it seems, when you include the meta. Adventuring is very different from a hypothetical duel and ongoing campaigns tend to have twists and turns that no one foresees. Now do you see why I say they are coddled?</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 6189206, member: 42437"] I have. Please don't put word's into my mouth. I will illustrate my point. Two characters are adventuring together. One is a fighter the other is a wizard. They encounter a hostile wizard that is higher level than they are. The NPC wizard could target either one, and hit their weak saves. If you were to ask yourself, which one of these characters is the most dangerous, I can assume the NPC would think it was the mage. The NPC could target the PC mage's weaknesses being quite familiar with them, HP and fortitude saves being the target most of the time. If the PC mage flunks a save or loses all of his hit points he could die. On the other hand, the fighter's limited tactical options render him less of a threat. He also has a weak will save. (probably, just as I have assumed the wizard has a weak fortitude save) If the fighter fails a will save he's probably out of the fight. (but not dead or dying) So the DM targets the "lesser threat" and spares the possibility of ending the game for the other player. I'm not talking about the rules. I'm not arguing that mages are weaker than fighters or that mages are munchkins. I am saying that the gulf is not a wide as it seems, when you include the meta. Adventuring is very different from a hypothetical duel and ongoing campaigns tend to have twists and turns that no one foresees. Now do you see why I say they are coddled? [/QUOTE]
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