Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6189346" data-attributes="member: 6696971"><p>What pemerton is referring to is the legitimacy of the engagement of the resolution mechanics as arbiter of "what happens in the fiction" when a conflict manifests versus GM fiat/force as arbiter. "Rocks fall. You die." is problematic for you (and me) because its either framed (arbitrarily, without context/foreshadowing) as an unwinnable challenge and engages the resolution mechanics with impossible odds of success...or it doesn't engage the resolution mechanics at all. GM fiat/force as arbiter. Contrast that to a healthy dose of foreshadowing/context and functional mechanical resolution of the hazard that allows PCs to deploy strategic countermeasures and, failing that turning out, engages the resolution mechanics to determine how the PC build choices (defenses/HPs/suite of relevant actions) interfaces with the attack/damage/status effect thresholds of the hazard.</p><p></p><p>Every encounter, from social to combat, can be mapped out in the same way as the infamous "rocks fall, you die" "encounter." Suzy the player has great charisma, social skills, understanding of the human condition, and is extroverted. Her Orc Fighter, Bracka, has an 8 Charisma with no social skills to speak of. Andy the player is the inverse of Suzy; uncharismatic, socially awkward, aloof, introverted. His suave Half-elf Bard Don Juan has an 18 Charisma and a full suite of social skills/powers etc. While Andy is a quiet wallflower, Suzy regularly dominates scenes of social conflict because the GM is moved by her (the player) adept roleplaying and re-framing of the situation. He either engages the resolution mechanics with such considerable looseness/lack of stringency that Suzy cannot lose or he doesn't engage them at all because "rollplaying, not roleplaying." </p><p></p><p>In the same way that GM fiat forces "death" upon your character in the "rocks fall, you die" exploration scenario (and your character's fictional positioning is now "dead"), the fictional positioning in the social scenario above represents Suzy's Orc as "Face of the A-Team" and Andy's half-elf as "the mousey girl in the corner at prom", because conflict arbitration by way of GM ruling (putting the onus on "roleplaying not rollplaying") overrides/circumvents the action resolution mechanics (which interface with PC build choices).</p><p></p><p>In essence, all the "power cosmic" in the world doesn't matter if using various Divinations, "Wish", etc means that your GM is obliged to aggressively work to re-frame (interpret and evolve the fictional positioning) your attempts to re-frame (casted spell/s) his framed scenario (whatever the conflict might be) in a manner that, in part or wholly, thwarts your plan...in the name of creating/forcing functional story and equitable table spotlight amongst players (the "balance is in the hands of the GM" position).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6189346, member: 6696971"] What pemerton is referring to is the legitimacy of the engagement of the resolution mechanics as arbiter of "what happens in the fiction" when a conflict manifests versus GM fiat/force as arbiter. "Rocks fall. You die." is problematic for you (and me) because its either framed (arbitrarily, without context/foreshadowing) as an unwinnable challenge and engages the resolution mechanics with impossible odds of success...or it doesn't engage the resolution mechanics at all. GM fiat/force as arbiter. Contrast that to a healthy dose of foreshadowing/context and functional mechanical resolution of the hazard that allows PCs to deploy strategic countermeasures and, failing that turning out, engages the resolution mechanics to determine how the PC build choices (defenses/HPs/suite of relevant actions) interfaces with the attack/damage/status effect thresholds of the hazard. Every encounter, from social to combat, can be mapped out in the same way as the infamous "rocks fall, you die" "encounter." Suzy the player has great charisma, social skills, understanding of the human condition, and is extroverted. Her Orc Fighter, Bracka, has an 8 Charisma with no social skills to speak of. Andy the player is the inverse of Suzy; uncharismatic, socially awkward, aloof, introverted. His suave Half-elf Bard Don Juan has an 18 Charisma and a full suite of social skills/powers etc. While Andy is a quiet wallflower, Suzy regularly dominates scenes of social conflict because the GM is moved by her (the player) adept roleplaying and re-framing of the situation. He either engages the resolution mechanics with such considerable looseness/lack of stringency that Suzy cannot lose or he doesn't engage them at all because "rollplaying, not roleplaying." In the same way that GM fiat forces "death" upon your character in the "rocks fall, you die" exploration scenario (and your character's fictional positioning is now "dead"), the fictional positioning in the social scenario above represents Suzy's Orc as "Face of the A-Team" and Andy's half-elf as "the mousey girl in the corner at prom", because conflict arbitration by way of GM ruling (putting the onus on "roleplaying not rollplaying") overrides/circumvents the action resolution mechanics (which interface with PC build choices). In essence, all the "power cosmic" in the world doesn't matter if using various Divinations, "Wish", etc means that your GM is obliged to aggressively work to re-frame (interpret and evolve the fictional positioning) your attempts to re-frame (casted spell/s) his framed scenario (whatever the conflict might be) in a manner that, in part or wholly, thwarts your plan...in the name of creating/forcing functional story and equitable table spotlight amongst players (the "balance is in the hands of the GM" position). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top