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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="pemerton" data-source="post: 6189464" data-attributes="member: 42582"><p>I wondered who would be the first to translate my terminology into its natural language!</p><p></p><p>On your reply to [MENTION=29841]cyclone[/MENTION]_Jester, I would add that there is a variation on your Suzy/Andy story, where Suzy "properly roleplays" her 8 CHA and so has an abrasive orc fighter who still dominates a lot of table time, even if not necessarily getting to charm his/her way through the GM's encounters. Exactly how the "rocks fall" at that table can be a bit variable (I saw it play out in different ways during the mid-90s 2nd ed AD&D years) but it's still generally a case of GM force over resolution mechanics.</p><p></p><p>That's not where I would draw the boundary, precisely because I think it tends to make the spell over-powered. Obviously other tables can have their own interpretive practices.</p><p></p><p>I don't know anything about your play other than your rules posts on this board - and if you've posted any actual play examples, I've missed them but am happy to be pointed to them.</p><p></p><p>But your rules posts very strongly emphasise the rules as a closed mechanical system, and tend to downplay or ignore the intersection between the rules and the actual events occurring to the PC within the fiction. That's what makes me associate your play more with the "wargame" style than the "indie" style. It's not an insult (or not intended as one, and I hope not taken as one).</p><p></p><p>What's CCS?</p><p></p><p>Anyway, Mabearcat explained my point. There are ways of framing an encounter which challenges without killing a wizard, provided the GM is prepared to do things a certain way. For instance, a high level caster (NPC, lich, dragon, whatever) casts some sort of Hold or Paralysis spell on the wizard, and then toys with him/her while whatever else the table things is interesting unfolds. 2nd ed AD&D modules are full of this sort of stuff.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6189464, member: 42582"] I wondered who would be the first to translate my terminology into its natural language! On your reply to [MENTION=29841]cyclone[/MENTION]_Jester, I would add that there is a variation on your Suzy/Andy story, where Suzy "properly roleplays" her 8 CHA and so has an abrasive orc fighter who still dominates a lot of table time, even if not necessarily getting to charm his/her way through the GM's encounters. Exactly how the "rocks fall" at that table can be a bit variable (I saw it play out in different ways during the mid-90s 2nd ed AD&D years) but it's still generally a case of GM force over resolution mechanics. That's not where I would draw the boundary, precisely because I think it tends to make the spell over-powered. Obviously other tables can have their own interpretive practices. I don't know anything about your play other than your rules posts on this board - and if you've posted any actual play examples, I've missed them but am happy to be pointed to them. But your rules posts very strongly emphasise the rules as a closed mechanical system, and tend to downplay or ignore the intersection between the rules and the actual events occurring to the PC within the fiction. That's what makes me associate your play more with the "wargame" style than the "indie" style. It's not an insult (or not intended as one, and I hope not taken as one). What's CCS? Anyway, Mabearcat explained my point. There are ways of framing an encounter which challenges without killing a wizard, provided the GM is prepared to do things a certain way. For instance, a high level caster (NPC, lich, dragon, whatever) casts some sort of Hold or Paralysis spell on the wizard, and then toys with him/her while whatever else the table things is interesting unfolds. 2nd ed AD&D modules are full of this sort of stuff. [/QUOTE]
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