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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6189624" data-attributes="member: 85158"><p>Is Scent available as a feat?</p><p></p><p>Anyways, lizardfolk can also take levels in classes to gain longbow proficiency. Or use crossbows, which are simple weapons. Either way, they've got ranged weapons.</p><p></p><p>Wizards get <a href="http://www.d20srd.org/srd/skills/knowledge.htm" target="_blank">Knowledge: Arcana</a>, which explicitly covers Dragons.</p><p></p><p></p><p> </p><p>You have made a great argument for buying some manacles and dropping them on the ground for the possessed lizardfolk to walk up to.</p><p></p><p></p><p></p><p>To recap, the original plan was to:</p><p>1. Cast Fly.</p><p>2. Teleport around village in the air.</p><p>3. Place restraints on the ground behind some trees.</p><p>4. Possess lizardfolk.</p><p>5. Have lizardfolk walk to secluded area and bind and gag himself.</p><p>6. Teleport home.</p><p></p><p>Is this guaranteed success? No. But it's a lot more feasible than the Fighter's solo plan, which is to wait around in a swamp on the off chance that a lizardfolk ambles by, or to take on an an entire tribe.</p><p></p><p></p><p>Very true. I suppose the best thing to do would be to have the lizardman drink sleeping potion before depossessing the body, or to find a debuff to cast on him before depossession that would either make him willing or unconscious, such as Bestow Curse. </p><p></p><p>If all else fails, abandon teleport in favor of Polymorphing the wizard into a creature with good Str and escaping on a Phantom Steed with the capture.</p><p></p><p></p><p>Well, assuming success, I would have enough time to let the Imp use Suggestion. Or I could bring the lizardfolk to the party and let them figure some way of convincing it.</p><p></p><p>If the Wizard were to use a spell, and Enchantment was banned, I imagine Necromancy's Bestow Curse could be useful.</p><p></p><p></p><p>There's a reason the military doesn't put pastry chefs on the front lines.</p><p></p><p>If there is an actual conflict, those that survive and thrive will be trained, ruthless combatants. It is entirely reasonable for people to play such characters if they are in a party that goes raiding dragon's lairs and smashing orc hordes with any regularity.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6189624, member: 85158"] Is Scent available as a feat? Anyways, lizardfolk can also take levels in classes to gain longbow proficiency. Or use crossbows, which are simple weapons. Either way, they've got ranged weapons. Wizards get [URL="http://www.d20srd.org/srd/skills/knowledge.htm"]Knowledge: Arcana[/URL], which explicitly covers Dragons. You have made a great argument for buying some manacles and dropping them on the ground for the possessed lizardfolk to walk up to. To recap, the original plan was to: 1. Cast Fly. 2. Teleport around village in the air. 3. Place restraints on the ground behind some trees. 4. Possess lizardfolk. 5. Have lizardfolk walk to secluded area and bind and gag himself. 6. Teleport home. Is this guaranteed success? No. But it's a lot more feasible than the Fighter's solo plan, which is to wait around in a swamp on the off chance that a lizardfolk ambles by, or to take on an an entire tribe. Very true. I suppose the best thing to do would be to have the lizardman drink sleeping potion before depossessing the body, or to find a debuff to cast on him before depossession that would either make him willing or unconscious, such as Bestow Curse. If all else fails, abandon teleport in favor of Polymorphing the wizard into a creature with good Str and escaping on a Phantom Steed with the capture. Well, assuming success, I would have enough time to let the Imp use Suggestion. Or I could bring the lizardfolk to the party and let them figure some way of convincing it. If the Wizard were to use a spell, and Enchantment was banned, I imagine Necromancy's Bestow Curse could be useful. There's a reason the military doesn't put pastry chefs on the front lines. If there is an actual conflict, those that survive and thrive will be trained, ruthless combatants. It is entirely reasonable for people to play such characters if they are in a party that goes raiding dragon's lairs and smashing orc hordes with any regularity. [/QUOTE]
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