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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6189858" data-attributes="member: 6681948"><p>I may be thinking Pathfinder. In any case, a Dragon has blindsense, and scent would seem a poor feat choice with that in mind. The Black is likely even worse to take scent, which is less useful (in standard form) underwater.</p><p></p><p></p><p></p><p>I see no issue with them having ranged weapons, unless we are strictly bound to the MM specifics. "This whole tribe has character levels" seems no more consistent with the MM rules than a Dragon with Scent. In my game, if some dragons have scent, a sufficient KN: Arcana roll should provide a tipoff in that regard. But it seems like there are a LOT of useful tidbits one could know about any specific dragon type, and we're down to 1/5 points we succeed by.</p><p></p><p></p><p></p><p>I thought you were Invisible too. You certainly have enough spells to be invisible.</p><p></p><p></p><p></p><p>So the wizard can find a nearby secluded area for a lizardfolk to manacle itself no more than 200' or so away from where he Magic Jars in the air by the village, encounters no issues that compromise invisibility, has no time issues with his spells, cast how many Teleports with no errors, leave his floating body behind with no risk, and nothing notices his verbal components through all this, but if the fighter is waiting some distance down a trail to ambush a lizardfolk, one will never pass that way? It really does seem we are stacking the deck against the fighter.</p><p></p><p></p><p></p><p>Even unconscious at best means you need a 200 to 250 lb maximum load. That's a 15 - 17 STR. Escaping with the captive is probably your better bet. Mind you, I now question whether the fighter can add 200 - 250 pounds of Lizard if he has to carry it. Looks like prisoner or travois.</p><p></p><p></p><p></p><p>but the steed's carrying capacity is 10 lb per caster level. At least it can water walk, but you need to be 20th level and find a skinny lizardfolk.</p><p></p><p></p><p></p><p>That should at least make it willing to be teleported. Presumably the local innkeeper has no issues with you bringing back a manacled LizardFriend for the evening (or the fighter doing so).</p><p></p><p></p><p></p><p>That's back to campaign style, but I don't see every PC in every game as a ruthless mercenary.</p><p></p><p>In any case, I think the wizard can likely get a Lizard prisoner and get the location of the dragon lair (if he can't, neither can the fighter). He doesn't have a keyed map with the full layout, any traps, etc., which was the issue I started off rebutting.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6189858, member: 6681948"] I may be thinking Pathfinder. In any case, a Dragon has blindsense, and scent would seem a poor feat choice with that in mind. The Black is likely even worse to take scent, which is less useful (in standard form) underwater. I see no issue with them having ranged weapons, unless we are strictly bound to the MM specifics. "This whole tribe has character levels" seems no more consistent with the MM rules than a Dragon with Scent. In my game, if some dragons have scent, a sufficient KN: Arcana roll should provide a tipoff in that regard. But it seems like there are a LOT of useful tidbits one could know about any specific dragon type, and we're down to 1/5 points we succeed by. I thought you were Invisible too. You certainly have enough spells to be invisible. So the wizard can find a nearby secluded area for a lizardfolk to manacle itself no more than 200' or so away from where he Magic Jars in the air by the village, encounters no issues that compromise invisibility, has no time issues with his spells, cast how many Teleports with no errors, leave his floating body behind with no risk, and nothing notices his verbal components through all this, but if the fighter is waiting some distance down a trail to ambush a lizardfolk, one will never pass that way? It really does seem we are stacking the deck against the fighter. Even unconscious at best means you need a 200 to 250 lb maximum load. That's a 15 - 17 STR. Escaping with the captive is probably your better bet. Mind you, I now question whether the fighter can add 200 - 250 pounds of Lizard if he has to carry it. Looks like prisoner or travois. but the steed's carrying capacity is 10 lb per caster level. At least it can water walk, but you need to be 20th level and find a skinny lizardfolk. That should at least make it willing to be teleported. Presumably the local innkeeper has no issues with you bringing back a manacled LizardFriend for the evening (or the fighter doing so). That's back to campaign style, but I don't see every PC in every game as a ruthless mercenary. In any case, I think the wizard can likely get a Lizard prisoner and get the location of the dragon lair (if he can't, neither can the fighter). He doesn't have a keyed map with the full layout, any traps, etc., which was the issue I started off rebutting. [/QUOTE]
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