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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6189896" data-attributes="member: 85158"><p>Yes, I forgot to include that.</p><p></p><p></p><p>We're in a swamp. Secluded areas are kind of common in swamps.</p><p></p><p></p><p>Feel free to suggest some.</p><p></p><p></p><p>I think we have agreed that the spells used either last or can be made to last long enough?</p><p> </p><p></p><p>Two at most.</p><p> </p><p></p><p></p><p>What are the risks?</p><p></p><p></p><p>They are free to make listen checks, but the distance penalties do not help their +0 listen modifier.</p><p></p><p></p><p>I never said that one would never pass the fighter's way, only that the chances of that happening in a timely manner are much lower than the chances of finding one though deliberate effort. Because you're essentially waiting around in a swamp for someone from a presumably secluded tribe to pass your way.</p><p></p><p>At a minimum, a wizard can use the fighter's tactic of waiting around for something to happen. He just happens to have many other effective options, which I am trying to illustrate.</p><p></p><p></p><p>The fighter will easily have greater than 17 STR at level 10 and be capable of carrying the lizard away.</p><p></p><p></p><p>The phantom steed "can be ridden only by you or by the one person for whom you specifically created the mount" and "It can bear its rider’s weight plus up to 10 pounds per caster level." </p><p></p><p>Would it be unreasonable of me to create the Phantom Steed for the captive, then order it to carry the captive away?</p><p></p><p></p><p>Presumably, the local innkeeper is smart enough not to issue orders to the four baddest asses in the area.</p><p></p><p></p><p>Dungeons and Dragons is a game about going into other people's houses, killing them, and taking their stuff because they have green skin and the party does not. Seriously, there is no way to advance in levels except by gaining XP, which are predominantly gained through combat.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6189896, member: 85158"] Yes, I forgot to include that. We're in a swamp. Secluded areas are kind of common in swamps. Feel free to suggest some. I think we have agreed that the spells used either last or can be made to last long enough? Two at most. What are the risks? They are free to make listen checks, but the distance penalties do not help their +0 listen modifier. I never said that one would never pass the fighter's way, only that the chances of that happening in a timely manner are much lower than the chances of finding one though deliberate effort. Because you're essentially waiting around in a swamp for someone from a presumably secluded tribe to pass your way. At a minimum, a wizard can use the fighter's tactic of waiting around for something to happen. He just happens to have many other effective options, which I am trying to illustrate. The fighter will easily have greater than 17 STR at level 10 and be capable of carrying the lizard away. The phantom steed "can be ridden only by you or by the one person for whom you specifically created the mount" and "It can bear its rider’s weight plus up to 10 pounds per caster level." Would it be unreasonable of me to create the Phantom Steed for the captive, then order it to carry the captive away? Presumably, the local innkeeper is smart enough not to issue orders to the four baddest asses in the area. Dungeons and Dragons is a game about going into other people's houses, killing them, and taking their stuff because they have green skin and the party does not. Seriously, there is no way to advance in levels except by gaining XP, which are predominantly gained through combat. [/QUOTE]
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