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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6190153" data-attributes="member: 6681948"><p>Agreed. Storytelling and Wargaming are much more intuitive. Plus, Indie implies this approach could never possibly be in a mainstream game.</p><p></p><p></p><p></p><p>The term “railroading” gets overused, IMO. To some, they must be free to choose any actions they wish, and the GM is then required to make that into an adventure surrounding their wishes. If it is not possible to kill the king and take over the kingdom unopposed, that’s just railroading! At a lesser level, any expectation the players will actually follow an adventure hook means “Choo Choo! all aboard the Plot Train!”</p><p> </p><p>To others, it means dictating the manner in which challenges must be resolved, for example there being no possible way of sneaking past the guard at the gates or persuading him to let us through he can be passed only if he is slain. Or, for that matter, he is too powerful for us to defeat, so he can only be passed if you can persuade him and combat won’t work.</p><p> </p><p>Any real meaning it may once have had is long gone.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6190153, member: 6681948"] Agreed. Storytelling and Wargaming are much more intuitive. Plus, Indie implies this approach could never possibly be in a mainstream game. The term “railroading” gets overused, IMO. To some, they must be free to choose any actions they wish, and the GM is then required to make that into an adventure surrounding their wishes. If it is not possible to kill the king and take over the kingdom unopposed, that’s just railroading! At a lesser level, any expectation the players will actually follow an adventure hook means “Choo Choo! all aboard the Plot Train!” To others, it means dictating the manner in which challenges must be resolved, for example there being no possible way of sneaking past the guard at the gates or persuading him to let us through he can be passed only if he is slain. Or, for that matter, he is too powerful for us to defeat, so he can only be passed if you can persuade him and combat won’t work. Any real meaning it may once have had is long gone. [/QUOTE]
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