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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6190168" data-attributes="member: 85158"><p>At least for a minute or so as the lizardfolk imprisons himself, then the wizard abducts him somehow.</p><p></p><p></p><p>I believe prestidigitation could change the wizard's smell.</p><p></p><p></p><p></p><p>If you are referring to the fact that Invisibility ends if you attack someone, I would counter with the fact that the Wizard's soul is in the Magic Jar, and his body is reduced to comatose status. The Wizard is not attack from/in his invisible body, so the Invisibility spell would not know of the Wizard's actions in the Magic Jar</p><p></p><p></p><p>"Gonna take a dump." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Let's say DC 5?</p><p></p><p>Becomes DC 10 if I am 50 feet away, DC 15 if I am a hundred feet away, etc based on how scaling works.</p><p></p><p>If the lizardfolk do not have class levels, they're stuck with a +0 listen modifier.</p><p></p><p></p><p>That is a good question, but the big D in the spell duration line indicates that the spellcaster can dismiss the spell, so the Wizard evidently retains, at the minimum, enough control over the Phantom Steed to dismiss it.</p><p> </p><p></p><p>Not if we're assuming the Polymorphed Wizard carried the lizardfolk away for a bit.</p><p></p><p> </p><p></p><p> In which case, the innkeeper should have no issue contributing to the success of the mission the town hired the PCs for.</p><p></p><p></p><p>I agree that XP can be gained from non-combat encounters, but do you gain as much?</p><p></p><p></p><p>Given that the time spent possessing the lizardfolk will be a few minutes, ideally, I would hope nothing pops up just as the possession is occurring.</p><p></p><p></p><p>I wouldn't worry about it. I was just responding to Nezkrul's sarcasm with my own. Gnats are not a threat, except to vegetation.</p><p> </p><p></p><p>Magic Jar lasts for hours, so a bit of trial and error isn't totally out of the question. </p><p></p><p></p><p>Well, as you yourself mentioned, timing may be of the essence.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6190168, member: 85158"] At least for a minute or so as the lizardfolk imprisons himself, then the wizard abducts him somehow. I believe prestidigitation could change the wizard's smell. If you are referring to the fact that Invisibility ends if you attack someone, I would counter with the fact that the Wizard's soul is in the Magic Jar, and his body is reduced to comatose status. The Wizard is not attack from/in his invisible body, so the Invisibility spell would not know of the Wizard's actions in the Magic Jar "Gonna take a dump." ;) Let's say DC 5? Becomes DC 10 if I am 50 feet away, DC 15 if I am a hundred feet away, etc based on how scaling works. If the lizardfolk do not have class levels, they're stuck with a +0 listen modifier. That is a good question, but the big D in the spell duration line indicates that the spellcaster can dismiss the spell, so the Wizard evidently retains, at the minimum, enough control over the Phantom Steed to dismiss it. Not if we're assuming the Polymorphed Wizard carried the lizardfolk away for a bit. In which case, the innkeeper should have no issue contributing to the success of the mission the town hired the PCs for. I agree that XP can be gained from non-combat encounters, but do you gain as much? Given that the time spent possessing the lizardfolk will be a few minutes, ideally, I would hope nothing pops up just as the possession is occurring. I wouldn't worry about it. I was just responding to Nezkrul's sarcasm with my own. Gnats are not a threat, except to vegetation. Magic Jar lasts for hours, so a bit of trial and error isn't totally out of the question. Well, as you yourself mentioned, timing may be of the essence. [/QUOTE]
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