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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6190438" data-attributes="member: 6681948"><p>So this very secluded spot is within a 1 minute stroll (not a run, as I assume you don't want to attract attention, and not the faster pace one would use in lethal combat) of the village where you possess the lizardman?</p><p></p><p></p><p></p><p>I believe illusions change smells and Prestidigitation does not duplicate other spells. I also don't think frustrating a Scent special ability is consistent with the minor effects the spell accomplishes. </p><p></p><p></p><p></p><p>The jar and the soul are right there with the body. How does the spell "know" to turn the wizard visible when he cuts a snake rather than a rope? It's a pretty gamist concept, so I think it gets interpreted in that light. "The wizard" has made a direct attack.</p><p></p><p></p><p></p><p>DC 15 with a lot of Lizards rolling seems reasonably probable. But then we're back to how far away that secluded space within Magic Jar range actually is.</p><p></p><p></p><p></p><p>That D is in Web as well. Does it obey your commands, or can you simply choose to end the spell early?</p><p> </p><p></p><p></p><p>At least it's faster to cast - less chance for you to be heard. </p><p></p><p></p><p></p><p>Do PC's, as opposed to players, comprehend "XP"? Or is it a game proxy for training, trial by fire and an array of other factors that, eventually, result in advancement?</p><p></p><p></p><p></p><p>Ideally.</p><p></p><p></p><p></p><p>Fly and Invisibility don't last as long, though. As long as you don't possess and vacate something that creates a stir, though, I think you're OK for time. However, if you have possessed a Lizardman, you also cannot see your body. And why does Larry Lizardman keep glancing up at the sky?</p><p></p><p></p><p></p><p>I think the other assumption is that we can use our spells in rapid succession and there will never be any reason we can't stop and rest whenever we feel like it.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6190438, member: 6681948"] So this very secluded spot is within a 1 minute stroll (not a run, as I assume you don't want to attract attention, and not the faster pace one would use in lethal combat) of the village where you possess the lizardman? I believe illusions change smells and Prestidigitation does not duplicate other spells. I also don't think frustrating a Scent special ability is consistent with the minor effects the spell accomplishes. The jar and the soul are right there with the body. How does the spell "know" to turn the wizard visible when he cuts a snake rather than a rope? It's a pretty gamist concept, so I think it gets interpreted in that light. "The wizard" has made a direct attack. DC 15 with a lot of Lizards rolling seems reasonably probable. But then we're back to how far away that secluded space within Magic Jar range actually is. That D is in Web as well. Does it obey your commands, or can you simply choose to end the spell early? At least it's faster to cast - less chance for you to be heard. Do PC's, as opposed to players, comprehend "XP"? Or is it a game proxy for training, trial by fire and an array of other factors that, eventually, result in advancement? Ideally. Fly and Invisibility don't last as long, though. As long as you don't possess and vacate something that creates a stir, though, I think you're OK for time. However, if you have possessed a Lizardman, you also cannot see your body. And why does Larry Lizardman keep glancing up at the sky? I think the other assumption is that we can use our spells in rapid succession and there will never be any reason we can't stop and rest whenever we feel like it. [/QUOTE]
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