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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6190929" data-attributes="member: 85158"><p>Let us just agree that the hygiene of lizardfolk and the existence of their privies are all up to the DM of the game, shall we.</p><p></p><p> </p><p></p><p>The spell does provide a description: casting spells on the enemy, stabbing them, etc does count, while loosening ropes, lowering a drawbridge onto someone, saying rude things, etc, does not.</p><p></p><p>Possessing someone is an attack, but I am saying that, since it does not take place in the body Invisibility is cast on, it should not end the Invisibility spell.</p><p></p><p>Let me put it this way: if an invisible Wizard possessed a friend's body (which is not an attack) and then attacks someone in that friend's body, does the invisibility spell on the Wizard's comatose body end?</p><p></p><p></p><p>I will invoke the "usually" part of that clause as it is not stated otherwise.</p><p></p><p></p><p><a href="http://dndtools.eu/spells/complete-divine--56/beget-bogun--642/" target="_blank">If I could, would you concede that I might be right?</a></p><p></p><p></p><p></p><p>In that case, I reiterate my previous point about that "usually, but now always" clause.</p><p></p><p></p><p></p><p>What, in your opinion is reasonable for the PCs in game knowledge of XP?</p><p></p><p>Keep in mind we live in a world with knowledge of quantum mechanics.</p><p></p><p>You will admit that it is a possibility that an animal which relies on its sense of smell to interpret the world treats people differently based on smell? </p><p></p><p>In any case, you have my roommate's story about her cats. For what that's worth. That is really all I can give you as someone who does not work with or study animals.</p><p></p><p></p><p>I would say that for point a, I am arguing that Prestidigitation can reduce one's scent so that one attracts less attention from natural predators. I am not arguing for invisibility to the Scent ability. The rules of the Scent ability do not allow weak odors to go undetected. However, an ordinary animal with scent but not Scent would be less likely to detect the wizard.</p><p></p><p></p><p>In that case, let me ask you a question: What part of "I can use divination spells to effectively gather information over wide distances, teleport the party to distant lands, travel across planes, and cripple enemies in combat with the same build" requires interpretation? And at what point is that on par with what Fighters do? (Which, if you will remember, is why Wizards are seen as overpowered.)</p></blockquote><p></p>
[QUOTE="Dandu, post: 6190929, member: 85158"] Let us just agree that the hygiene of lizardfolk and the existence of their privies are all up to the DM of the game, shall we. The spell does provide a description: casting spells on the enemy, stabbing them, etc does count, while loosening ropes, lowering a drawbridge onto someone, saying rude things, etc, does not. Possessing someone is an attack, but I am saying that, since it does not take place in the body Invisibility is cast on, it should not end the Invisibility spell. Let me put it this way: if an invisible Wizard possessed a friend's body (which is not an attack) and then attacks someone in that friend's body, does the invisibility spell on the Wizard's comatose body end? I will invoke the "usually" part of that clause as it is not stated otherwise. [URL="http://dndtools.eu/spells/complete-divine--56/beget-bogun--642/"]If I could, would you concede that I might be right?[/URL] In that case, I reiterate my previous point about that "usually, but now always" clause. What, in your opinion is reasonable for the PCs in game knowledge of XP? Keep in mind we live in a world with knowledge of quantum mechanics. You will admit that it is a possibility that an animal which relies on its sense of smell to interpret the world treats people differently based on smell? In any case, you have my roommate's story about her cats. For what that's worth. That is really all I can give you as someone who does not work with or study animals. I would say that for point a, I am arguing that Prestidigitation can reduce one's scent so that one attracts less attention from natural predators. I am not arguing for invisibility to the Scent ability. The rules of the Scent ability do not allow weak odors to go undetected. However, an ordinary animal with scent but not Scent would be less likely to detect the wizard. In that case, let me ask you a question: What part of "I can use divination spells to effectively gather information over wide distances, teleport the party to distant lands, travel across planes, and cripple enemies in combat with the same build" requires interpretation? And at what point is that on par with what Fighters do? (Which, if you will remember, is why Wizards are seen as overpowered.) [/QUOTE]
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