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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dandu" data-source="post: 6193182" data-attributes="member: 85158"><p>How do you know the have a privvy in the first place?</p><p></p><p></p><p>Keep in mind, casting Reduce Person on an allied rogue while invisible counts as buffing him. Doing so on an enemy fighter counts as a debuff. So the first case would not break invisibility, while the second case would.</p><p></p><p>There are even cases where casting Scorching Ray on an ally would not be counted as an attack. Remember <a href="http://www.wizards.com/default.asp?x=dnd/cw/20070212a" target="_blank">Clockwork Armor</a>? If it takes too much cold damage, it freezes. The only way to counter this is is to hit the wearer with fire damage.</p><p></p><p></p><p></p><p>I can propose to you an instance where possession from Magic Jar would be beneficial to the victim; the party rogue has failed a will save vs paralysis vs a trap in the Jefferies tube and someone needs to take control of his body and move it out of there.</p><p></p><p></p><p><a href="http://www.lovehorsebackriding.com/horse-training-voice-commands.html" target="_blank">Horses also take verbal commands in real life</a>, though admittedly what a quasi-horselike creature does is less certain.</p><p></p><p></p><p>The <a href="http://www.d20srd.org/srd/spells/mount.htm" target="_blank">Mount</a> spell does not specify the degree of control you have over the created mount or how to control it, other than it serves willingly and well. Presumably, though it acts like a pony or horse that you can issue physical and verbal commands to.</p><p></p><p></p><p>Then I have a question. How does the PC, in game, know whether he can cast, say, Limited Wish or not? If he doesn't have the XP for it, he's just going to waste the spell slot.</p><p></p><p></p><p>Hold on.</p><p></p><p>The existence of a soul is not a scientific question and as such, can neither be proved nor disproved. It is like me making up an imaginary friend and saying that, because you can neither prove nor disprove my imaginary friend, he is the one that ate your lunch and not me.</p><p></p><p>Falling damage in the real world is governed by the laws of physics. Dying from a fall in your kitchen, or surviving one from an airplane, depends on dozens of variables, but it is not a random, magical process.</p><p></p><p>We currently live in a world where we are gaining a good understanding of the mysterious forces and laws that govern existence. Quantim mechanics may be incredibly complex and seemingly arbitrary, but it is the branch of science that gives us semiconductors, lasers, computers, CAT scans, and explains much about how the universe came to be in the state we see today.</p><p></p><p>All of it came about as the result of people asking probing questions and examining the world methodologically when they noticed the slightest strange thing, such as the fact that if you shine light though a slit in a cardboard panel, it produces one band of light, but if you have two slits, you produce an interference pattern of many bands of light, instead of just two. The '<a href="http://en.wikipedia.org/wiki/Double-slit_experiment" target="_blank">double-slit experiment</a>' established the principal of wave-particle duality, which if you think about it, makes no sense. </p><p></p><p></p><p></p><p>What would you like, a definitive study as to the subject funded by the NIH?</p><p></p><p></p><p>Is there such an intermediary step?</p><p></p><p></p><p>You know that the <a href="http://www.d20srd.org/srd/spells/teleportGreater.htm" target="_blank">Greater Teleport</a> spell exists for a reason, right?</p><p></p><p></p><p>So you're arguing that teleport isn't useful because the GM will not impose a time limit on the party. That's... really interesting logic.</p><p></p><p></p><p>Prying Eyes, Teleportation and Plane Shift only take 3 spell slots. Leaves the rest of the Wizard's spell slots rather open.</p><p></p><p></p><p>But here we get to an interesting question: Why not a cleric or druid, especially at higher levels?</p></blockquote><p></p>
[QUOTE="Dandu, post: 6193182, member: 85158"] How do you know the have a privvy in the first place? Keep in mind, casting Reduce Person on an allied rogue while invisible counts as buffing him. Doing so on an enemy fighter counts as a debuff. So the first case would not break invisibility, while the second case would. There are even cases where casting Scorching Ray on an ally would not be counted as an attack. Remember [URL="http://www.wizards.com/default.asp?x=dnd/cw/20070212a"]Clockwork Armor[/URL]? If it takes too much cold damage, it freezes. The only way to counter this is is to hit the wearer with fire damage. I can propose to you an instance where possession from Magic Jar would be beneficial to the victim; the party rogue has failed a will save vs paralysis vs a trap in the Jefferies tube and someone needs to take control of his body and move it out of there. [URL="http://www.lovehorsebackriding.com/horse-training-voice-commands.html"]Horses also take verbal commands in real life[/URL], though admittedly what a quasi-horselike creature does is less certain. The [URL="http://www.d20srd.org/srd/spells/mount.htm"]Mount[/URL] spell does not specify the degree of control you have over the created mount or how to control it, other than it serves willingly and well. Presumably, though it acts like a pony or horse that you can issue physical and verbal commands to. Then I have a question. How does the PC, in game, know whether he can cast, say, Limited Wish or not? If he doesn't have the XP for it, he's just going to waste the spell slot. Hold on. The existence of a soul is not a scientific question and as such, can neither be proved nor disproved. It is like me making up an imaginary friend and saying that, because you can neither prove nor disprove my imaginary friend, he is the one that ate your lunch and not me. Falling damage in the real world is governed by the laws of physics. Dying from a fall in your kitchen, or surviving one from an airplane, depends on dozens of variables, but it is not a random, magical process. We currently live in a world where we are gaining a good understanding of the mysterious forces and laws that govern existence. Quantim mechanics may be incredibly complex and seemingly arbitrary, but it is the branch of science that gives us semiconductors, lasers, computers, CAT scans, and explains much about how the universe came to be in the state we see today. All of it came about as the result of people asking probing questions and examining the world methodologically when they noticed the slightest strange thing, such as the fact that if you shine light though a slit in a cardboard panel, it produces one band of light, but if you have two slits, you produce an interference pattern of many bands of light, instead of just two. The '[URL="http://en.wikipedia.org/wiki/Double-slit_experiment"]double-slit experiment[/URL]' established the principal of wave-particle duality, which if you think about it, makes no sense. What would you like, a definitive study as to the subject funded by the NIH? Is there such an intermediary step? You know that the [URL="http://www.d20srd.org/srd/spells/teleportGreater.htm"]Greater Teleport[/URL] spell exists for a reason, right? So you're arguing that teleport isn't useful because the GM will not impose a time limit on the party. That's... really interesting logic. Prying Eyes, Teleportation and Plane Shift only take 3 spell slots. Leaves the rest of the Wizard's spell slots rather open. But here we get to an interesting question: Why not a cleric or druid, especially at higher levels? [/QUOTE]
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