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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6193318" data-attributes="member: 6681948"><p>Which, to come back to the question of the Wizard wishing to cast Limited Wish, comes back to how he objectively measures the 300 xp he will lose within the game milieu's terms. Note that my comment on determining whether souls exist was a response to the modern world's research on quantum mechanics. When the light comes from the Sun God's chariot, our real world knowledge falls a bit flat.</p><p></p><p></p><p></p><p>Emphasis added. Much of the spell discussion seems to be "how I will avoid any engagement with the resolution mechanics". We've mentioned, for example, how the Wizard will get Larry Lizardman out of sight of the others to don his manacles, drink his sleeping draught, etc. Yet neither Dandu nor I considered the very simple engagement of those mechanics. When Lizard 1 asks Larry "Hey, how come you're not headed back to Guard Duty where you're supposed to be" and Larry replies "Gotta take a dump", the resolution mechanics suggest that the occupying wizard make a Bluff check, opposed by the other Lizard's +0 Sense Motive check. Prima facie, it seems like the other Lizard may not care much, so +0 to Sense Motive. However, if Larry's actions are not consistent with the Bluff ("hey, Larry, the privy is THAT way"), it's a little hard to believe, so the other lizard gets +5 to his check. It seems very unlikely we get beyond the +5 level, but what's our Wizard's Bluff roll? </p><p></p><p>There it is at <a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=56823" target="_blank">http://www.thetangledweb.net/forums/profiler/view_char.php?cid=56823</a>. So Bluff at -1 versus the Lizard's Sense Motive +0 (maybe +5 if the Wizard doesn't guess the right direction to the privy). Let's engage the mechanics, then. Suddenly, the possibility of losing time in discussions with the lizardfolk seems a lot more real. Meanwhile, those Invisibility and Fly durations are slowly ticking away.</p><p></p><p></p><p></p><p>The fighter's no worse at bluffing that he was sent by the dragon, although that may be less likely to be believed, depending on how big a network the dragon has. The assumption is that the Fighter is 100% combat-focused, and has a dumped INT and CHA stat. Pathfinder did little to move him beyond that role ("little" being getting good at a cross class skill or two is now not totally out of the realm of possibility). Of course, if he devotes some resources to CHA or INT, skill points outside combat or feats outside combat, he'll get dumped on by the optimizers, so he has to stay narrowly focused on his little niche, not use the added combat boosts to maintain a 3.5 level of combat skill and direct some resources at non-combat abilities, so even his limited potential will never be realized. </p><p></p><p>Fighters are the new Clerics! We finally got the Cleric out of being the devoted party medic just in time to pigeonhole the fighter and not allow him any skills outside combat.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6193318, member: 6681948"] Which, to come back to the question of the Wizard wishing to cast Limited Wish, comes back to how he objectively measures the 300 xp he will lose within the game milieu's terms. Note that my comment on determining whether souls exist was a response to the modern world's research on quantum mechanics. When the light comes from the Sun God's chariot, our real world knowledge falls a bit flat. Emphasis added. Much of the spell discussion seems to be "how I will avoid any engagement with the resolution mechanics". We've mentioned, for example, how the Wizard will get Larry Lizardman out of sight of the others to don his manacles, drink his sleeping draught, etc. Yet neither Dandu nor I considered the very simple engagement of those mechanics. When Lizard 1 asks Larry "Hey, how come you're not headed back to Guard Duty where you're supposed to be" and Larry replies "Gotta take a dump", the resolution mechanics suggest that the occupying wizard make a Bluff check, opposed by the other Lizard's +0 Sense Motive check. Prima facie, it seems like the other Lizard may not care much, so +0 to Sense Motive. However, if Larry's actions are not consistent with the Bluff ("hey, Larry, the privy is THAT way"), it's a little hard to believe, so the other lizard gets +5 to his check. It seems very unlikely we get beyond the +5 level, but what's our Wizard's Bluff roll? There it is at [URL]http://www.thetangledweb.net/forums/profiler/view_char.php?cid=56823[/URL]. So Bluff at -1 versus the Lizard's Sense Motive +0 (maybe +5 if the Wizard doesn't guess the right direction to the privy). Let's engage the mechanics, then. Suddenly, the possibility of losing time in discussions with the lizardfolk seems a lot more real. Meanwhile, those Invisibility and Fly durations are slowly ticking away. The fighter's no worse at bluffing that he was sent by the dragon, although that may be less likely to be believed, depending on how big a network the dragon has. The assumption is that the Fighter is 100% combat-focused, and has a dumped INT and CHA stat. Pathfinder did little to move him beyond that role ("little" being getting good at a cross class skill or two is now not totally out of the realm of possibility). Of course, if he devotes some resources to CHA or INT, skill points outside combat or feats outside combat, he'll get dumped on by the optimizers, so he has to stay narrowly focused on his little niche, not use the added combat boosts to maintain a 3.5 level of combat skill and direct some resources at non-combat abilities, so even his limited potential will never be realized. Fighters are the new Clerics! We finally got the Cleric out of being the devoted party medic just in time to pigeonhole the fighter and not allow him any skills outside combat. [/QUOTE]
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