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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6194156" data-attributes="member: 221"><p>I wouldn't word it quite like that. </p><p></p><p>I will admit that it is possible that 30 or so years of experience with the game factors into my lack of difficulty with the problems others claim to be having. Or it could be table style. But regardless, the fact that it is not a problem at some tables should encourage those who have the problem to be humble enough to ask if there is something they are doing wrong, or some skill they need to learn to alleviate the difficulty.</p><p></p><p>To use another game as an analogy, I was always told that Monopoly took forever to play, 6-8 hours for some games and that games would just drag on and on. Indeed some of my formative experiences with Monopoly suggested this was a real problem. As a kid I didn't mind the long games, but as I got older I soured a little on the play experience. Then I come to find out, the whole problem has to do, not with the game, but with a house-rule a large number of people accept as part of the game, but which is not actually in the rules. Turns out if you eliminate this house rule and follow the actual rules, Monopoly is only a 2 hour game. Still today, I talk to people who, because they play the game not actually according to how it was designed, think Monopoly is a game that last hours and hours and hours. Indeed, the majority of people I talk to are convinced Monopoly is one of the longest games out there. But assertion does not equal proof and sometimes its possible that, yes indeed, most people just play the game wrong.</p><p></p><p>Now, I am not saying most people play RPGs wrong. If you are having fun, then its all good. But if there is a perceived problem, but there is certain subset of players who say the problem does not exist for them, then it is possible that those who have the problem are doing something in a manner different from the other group and there is an equally valid possibility that learning a certain set of skills, or approaching the game from a slightly different angle might alleviate the problem without resorting to changing the whole game.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6194156, member: 221"] I wouldn't word it quite like that. I will admit that it is possible that 30 or so years of experience with the game factors into my lack of difficulty with the problems others claim to be having. Or it could be table style. But regardless, the fact that it is not a problem at some tables should encourage those who have the problem to be humble enough to ask if there is something they are doing wrong, or some skill they need to learn to alleviate the difficulty. To use another game as an analogy, I was always told that Monopoly took forever to play, 6-8 hours for some games and that games would just drag on and on. Indeed some of my formative experiences with Monopoly suggested this was a real problem. As a kid I didn't mind the long games, but as I got older I soured a little on the play experience. Then I come to find out, the whole problem has to do, not with the game, but with a house-rule a large number of people accept as part of the game, but which is not actually in the rules. Turns out if you eliminate this house rule and follow the actual rules, Monopoly is only a 2 hour game. Still today, I talk to people who, because they play the game not actually according to how it was designed, think Monopoly is a game that last hours and hours and hours. Indeed, the majority of people I talk to are convinced Monopoly is one of the longest games out there. But assertion does not equal proof and sometimes its possible that, yes indeed, most people just play the game wrong. Now, I am not saying most people play RPGs wrong. If you are having fun, then its all good. But if there is a perceived problem, but there is certain subset of players who say the problem does not exist for them, then it is possible that those who have the problem are doing something in a manner different from the other group and there is an equally valid possibility that learning a certain set of skills, or approaching the game from a slightly different angle might alleviate the problem without resorting to changing the whole game. [/QUOTE]
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