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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6194221" data-attributes="member: 221"><p>They most certainly do. It is the GM everytime in Dungeons and Dragons in all its variations. </p><p></p><p></p><p></p><p>I'll give you that one, but I think its irrelevant to the discussion. Baseball does not have a rule in the rulebook about what to do in any particular play, but experience and training makes some things rather obvious. In the same way, GM adjucation is, by the nature of the beast, a matter of practice, experience and a certain level of feel and talent. </p><p></p><p>Now that being said, there are guidelines within the structure of the game suggestive of some actions being the more correct ones. ie. animals are animals with low intelligence and their actions should model this. Experienced mercenaries in a fantasy world should act like they have a clue about flanking, magic, etc. </p><p></p><p></p><p></p><p>Again, this does not speak to game balance, but to experience in the art of GMing. Its irrelevant to the discussion of balance unless games must work exactly the same for everyone regardless of level of mastery. If that's the game experience you want, I suggest Chutes and Ladders, or Candyland. Anything more complex is going to reward some level of system mastery. </p><p></p><p></p><p></p><p>Well, if they prefer one game to another, then it does make sense, at least for me, that they should play the game they like best. If I don't like a game, I don't try to convince everyone that their game is "broken," I instead try to convince them to play the game I like upon occasion.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6194221, member: 221"] They most certainly do. It is the GM everytime in Dungeons and Dragons in all its variations. I'll give you that one, but I think its irrelevant to the discussion. Baseball does not have a rule in the rulebook about what to do in any particular play, but experience and training makes some things rather obvious. In the same way, GM adjucation is, by the nature of the beast, a matter of practice, experience and a certain level of feel and talent. Now that being said, there are guidelines within the structure of the game suggestive of some actions being the more correct ones. ie. animals are animals with low intelligence and their actions should model this. Experienced mercenaries in a fantasy world should act like they have a clue about flanking, magic, etc. Again, this does not speak to game balance, but to experience in the art of GMing. Its irrelevant to the discussion of balance unless games must work exactly the same for everyone regardless of level of mastery. If that's the game experience you want, I suggest Chutes and Ladders, or Candyland. Anything more complex is going to reward some level of system mastery. Well, if they prefer one game to another, then it does make sense, at least for me, that they should play the game they like best. If I don't like a game, I don't try to convince everyone that their game is "broken," I instead try to convince them to play the game I like upon occasion. [/QUOTE]
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Community
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Fighters vs. Spellcasters (a case for fighters.)
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