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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6194248" data-attributes="member: 17106"><p>Yes, it is. It's a very reasonable, basic assumption, that is self-evident (basically, it's "different things should be different") but it is an assumption.</p><p></p><p>I think it's fair to assume that a lot more and better analysis went into writing a widely published and disseminated game than into writing a message board thread. And I've still yet to see <em>any</em> real analysis associated with the latter.</p><p></p><p>The same way I can fix them for fun when the game isn't unfun. The game as a whole works, but there are individual pieces of it that can be changed to make it better.</p><p></p><p>I don't see any evidence of that. More than one? Sure. More than one percent of the gaming population? I seriously doubt it.</p><p> </p><p>Your opinion on the subject is pretty fringe-y at brilliant gameologist and the WotC boards, too, if you go back to the times when the game (3e) was being published. It was virtually unheard of even in the charop boards (which I frequented) before WotC's marketing department took it and ran with it to try to give us a reason (any reason) to buy 4e. Still a minority opinion, and mostly an edition warrior's war call rather than the honest opinion of a current player.</p><p></p><p>Go to Paizo's community and you'll be lucky to find the occasional crank who agrees with you. Go to some of the smaller forums for other d20 games and you'll be laughed out of the joint peddling the whole "fighters aren't cool" line. Try that BS in one of the old-schooler forums (e.g Dragonsfoot) and you'll likely get banned.</p><p></p><p>As far as I can tell, the whole thing was basically invented by some marketing guru at WotC, regurgitated by some designers, caught fire for a few months, and then largely disappeared after 4e came out and the people that bought into it realized what had happened,</p><p></p><p>Well, yeah. It's not so much my side as it is the status quo. I'm assuming that the world's most popular rpg (and very likely its two most popular rpgs and beyond) basically works. Again, yes that is an assumption. I'm assuming that the people who are playing it don't harbor an opinion that it is fundamentally flawed and needs radical change.</p><p></p><p>You're assuming that all of them are acting in a profoundly irrational manner; they're all apparently playing something they hate.</p><p></p><p>I'll stick with my assumptions.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6194248, member: 17106"] Yes, it is. It's a very reasonable, basic assumption, that is self-evident (basically, it's "different things should be different") but it is an assumption. I think it's fair to assume that a lot more and better analysis went into writing a widely published and disseminated game than into writing a message board thread. And I've still yet to see [I]any[/I] real analysis associated with the latter. The same way I can fix them for fun when the game isn't unfun. The game as a whole works, but there are individual pieces of it that can be changed to make it better. I don't see any evidence of that. More than one? Sure. More than one percent of the gaming population? I seriously doubt it. Your opinion on the subject is pretty fringe-y at brilliant gameologist and the WotC boards, too, if you go back to the times when the game (3e) was being published. It was virtually unheard of even in the charop boards (which I frequented) before WotC's marketing department took it and ran with it to try to give us a reason (any reason) to buy 4e. Still a minority opinion, and mostly an edition warrior's war call rather than the honest opinion of a current player. Go to Paizo's community and you'll be lucky to find the occasional crank who agrees with you. Go to some of the smaller forums for other d20 games and you'll be laughed out of the joint peddling the whole "fighters aren't cool" line. Try that BS in one of the old-schooler forums (e.g Dragonsfoot) and you'll likely get banned. As far as I can tell, the whole thing was basically invented by some marketing guru at WotC, regurgitated by some designers, caught fire for a few months, and then largely disappeared after 4e came out and the people that bought into it realized what had happened, Well, yeah. It's not so much my side as it is the status quo. I'm assuming that the world's most popular rpg (and very likely its two most popular rpgs and beyond) basically works. Again, yes that is an assumption. I'm assuming that the people who are playing it don't harbor an opinion that it is fundamentally flawed and needs radical change. You're assuming that all of them are acting in a profoundly irrational manner; they're all apparently playing something they hate. I'll stick with my assumptions. [/QUOTE]
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