Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6194511" data-attributes="member: 177"><p>Um, dude? How about how all the adventure and encounter design information being in the <em>Dungeon Master's Guide</em>, and not in the Player's Handbook? The implications of that are terribly strong, sir.</p><p></p><p>You will probably spin a line of how adventure and encounter design are not the same as choosing antagonists - and you'd have half a point. But the other half still notes that it is the GM who actually puts the monsters and NPCs in play. The players get to offer suggestions as to what elements of the game world they want to engage, but the PHB gives *NO* information or mechanics for the players to outright dictate those things in play. Players don't get to say, "There is an orc there, I attack it!"</p><p></p><p>I actually expect someone will bring up some Gygaxian prose about how the GM sets things up. But, even if they didn't, all that means is that you have a strictly logical argument that it isn't explicitly prescribed by the rules. Note how a logical argument is not the same as a *reasonable* argument. Nitpicking logic and $3 will get you a cup of coffee...</p><p></p><p></p><p></p><p>Wrong. The GM decides who is at the location the PCs go to. The players don't get to place the NPCs. So the GM actually decides who is met at that location.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6194511, member: 177"] Um, dude? How about how all the adventure and encounter design information being in the [I]Dungeon Master's Guide[/I], and not in the Player's Handbook? The implications of that are terribly strong, sir. You will probably spin a line of how adventure and encounter design are not the same as choosing antagonists - and you'd have half a point. But the other half still notes that it is the GM who actually puts the monsters and NPCs in play. The players get to offer suggestions as to what elements of the game world they want to engage, but the PHB gives *NO* information or mechanics for the players to outright dictate those things in play. Players don't get to say, "There is an orc there, I attack it!" I actually expect someone will bring up some Gygaxian prose about how the GM sets things up. But, even if they didn't, all that means is that you have a strictly logical argument that it isn't explicitly prescribed by the rules. Note how a logical argument is not the same as a *reasonable* argument. Nitpicking logic and $3 will get you a cup of coffee... Wrong. The GM decides who is at the location the PCs go to. The players don't get to place the NPCs. So the GM actually decides who is met at that location. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top