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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6194537" data-attributes="member: 221"><p>I don't really handle the pacing of rests; not as such... I sometimes roll for wandering monsters, sometimes I just let them sleep. Most often I don't make rest a real issue. I try to allow the game world to happen in a logical manner. The whole point of having a GM is that he is able to do this in a reasonable way. It is undesirable to have rules that tell you how rests have to occur because there will always be exceptions in a truly fluid RPG environment. What 3x and Pathfinder do is provide rules for what happens in different circumstances. If the PCs get 8 hours of rest, they get the benefits thereof. If they don't then they are fatigued. The possibility of fatigue indicates the freedom to consider it as a possibility. </p><p></p><p>The whole point of having a GM who can make it up as he goes along is that he has, well, the freedom to make up the story as he goes along in a manner that seems entertaining to him. If I want to have monsters bother the PCs they do so. If I think it would just be an unwelcome distraction, I don't. If I want the PCs to sweat, I can give them false alarms, the noises of wild animals, and maybe even a random encounter. If I don't, then I don't have to. That is all the nature of the game. The rules do not tell you how to handle every situation because that would be a book too long and likely not very much fun. </p><p></p><p>Now, if we accept that rest or the lack thereof can go either way, and I allow it to go both ways at various times, then what am I doing that others don't that makes our wizards less powerful? And can those who aren't doing this consider it as something they perhaps should be doing to make their game work better.</p><p></p><p>The issue, it seems to me, is not that wizards are overpowered, but that some GMs need pointers in being better GMs.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6194537, member: 221"] I don't really handle the pacing of rests; not as such... I sometimes roll for wandering monsters, sometimes I just let them sleep. Most often I don't make rest a real issue. I try to allow the game world to happen in a logical manner. The whole point of having a GM is that he is able to do this in a reasonable way. It is undesirable to have rules that tell you how rests have to occur because there will always be exceptions in a truly fluid RPG environment. What 3x and Pathfinder do is provide rules for what happens in different circumstances. If the PCs get 8 hours of rest, they get the benefits thereof. If they don't then they are fatigued. The possibility of fatigue indicates the freedom to consider it as a possibility. The whole point of having a GM who can make it up as he goes along is that he has, well, the freedom to make up the story as he goes along in a manner that seems entertaining to him. If I want to have monsters bother the PCs they do so. If I think it would just be an unwelcome distraction, I don't. If I want the PCs to sweat, I can give them false alarms, the noises of wild animals, and maybe even a random encounter. If I don't, then I don't have to. That is all the nature of the game. The rules do not tell you how to handle every situation because that would be a book too long and likely not very much fun. Now, if we accept that rest or the lack thereof can go either way, and I allow it to go both ways at various times, then what am I doing that others don't that makes our wizards less powerful? And can those who aren't doing this consider it as something they perhaps should be doing to make their game work better. The issue, it seems to me, is not that wizards are overpowered, but that some GMs need pointers in being better GMs. [/QUOTE]
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