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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Jackinthegreen" data-source="post: 6194591" data-attributes="member: 6678119"><p>What you were taught is one thing. What someone else was taught or otherwise thinks is another. How things actually are might be yet another thing, and that can change with the people in this case. If you can't reconcile the different "thruths" of different people then you're not likely to get very far. As the link I provided shows, the first definition of antagonist is simply any opponent. The second, however, defines it as a principal character opposed to the protagonist or hero. You (and others) might be using the first definition, but Shae and others are using the second. I'm with the second camp in there since I don't subscribe to the idea of giving just any opponent the gravity of the title of "antagonist." In cases where there are mutually exclusive definitions being used, someone has to be flexible enough to agree to use the definition of another at least for a little while so that they might frame their thoughts in a way the other side can understand better for the sake of communicating effectively.</p><p></p><p>I would argue the game is designed around not only the DM placing challenges, but also (among other things) around the PCs interacting with those challenges. There is typically an assumption that the DM merely placing opponents means the players should interact with them, but giving the PCs control over themselves means that they might choose not to interact with the opponents at all. Granted, this can be a douchebag move on the players' part since the DM has likely put a lot of effort and thought into those opponents, but it is still a possibility. There is a whole range of possibilities between ignoring the opponent outright or making the opponent one's nemesis for the entire game. I think the game is not wholly about the players or the DM; it is about both since neither can exist without the other. How much control one side gives to the other is perhaps another question.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6194591, member: 6678119"] What you were taught is one thing. What someone else was taught or otherwise thinks is another. How things actually are might be yet another thing, and that can change with the people in this case. If you can't reconcile the different "thruths" of different people then you're not likely to get very far. As the link I provided shows, the first definition of antagonist is simply any opponent. The second, however, defines it as a principal character opposed to the protagonist or hero. You (and others) might be using the first definition, but Shae and others are using the second. I'm with the second camp in there since I don't subscribe to the idea of giving just any opponent the gravity of the title of "antagonist." In cases where there are mutually exclusive definitions being used, someone has to be flexible enough to agree to use the definition of another at least for a little while so that they might frame their thoughts in a way the other side can understand better for the sake of communicating effectively. I would argue the game is designed around not only the DM placing challenges, but also (among other things) around the PCs interacting with those challenges. There is typically an assumption that the DM merely placing opponents means the players should interact with them, but giving the PCs control over themselves means that they might choose not to interact with the opponents at all. Granted, this can be a douchebag move on the players' part since the DM has likely put a lot of effort and thought into those opponents, but it is still a possibility. There is a whole range of possibilities between ignoring the opponent outright or making the opponent one's nemesis for the entire game. I think the game is not wholly about the players or the DM; it is about both since neither can exist without the other. How much control one side gives to the other is perhaps another question. [/QUOTE]
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