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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Luce" data-source="post: 6194615" data-attributes="member: 29760"><p>Wicht: I can see you point that the DM is "in charge" (as stated in the introduction of 3.X DMG). That to me includes him determining what the PC are going to face at a given location (since he is the one populating it). However, the direction of the discussion seems to be going it seem to be regarding the question of player agency. If the PC go dragon hunting, they can reasonably expect to face dragons, right? There may be other associated creatures (kobolts, lizardman) but having made a choice the players should reasonably expect that choice to have an impact, though complications may be present (the "Yes, but..." aproach)</p><p>As far as hostile NPC, the players also have a variety of way to interact. Take social skills and magic. Diplomacy: "You know for a paladin you are decent guy. I let you live."</p><p>Intimidate: "Live and let live", Bluff :"Good catch there minion 237. I almost forgiven that I ordered you to infiltrate the church of X and report back. [Hint: He did not. ] Nice disguise by the way."</p><p>Magic: </p><p>DM: "You are attacked by a hydra. " </p><p>Two rounds latter: PC: "I am riding my new hydra into battle".</p><p>Whether it is charm, dominate or good old fashion monster <a href="http://www.giantitp.com/comics/oots0922.html" target="_blank">empathy </a>turning enemies into friends is not uncommon. Of course that can also work in reverse. If the players decide that the villain has a point they may end up <em>joining</em> him.</p></blockquote><p></p>
[QUOTE="Luce, post: 6194615, member: 29760"] Wicht: I can see you point that the DM is "in charge" (as stated in the introduction of 3.X DMG). That to me includes him determining what the PC are going to face at a given location (since he is the one populating it). However, the direction of the discussion seems to be going it seem to be regarding the question of player agency. If the PC go dragon hunting, they can reasonably expect to face dragons, right? There may be other associated creatures (kobolts, lizardman) but having made a choice the players should reasonably expect that choice to have an impact, though complications may be present (the "Yes, but..." aproach) As far as hostile NPC, the players also have a variety of way to interact. Take social skills and magic. Diplomacy: "You know for a paladin you are decent guy. I let you live." Intimidate: "Live and let live", Bluff :"Good catch there minion 237. I almost forgiven that I ordered you to infiltrate the church of X and report back. [Hint: He did not. ] Nice disguise by the way." Magic: DM: "You are attacked by a hydra. " Two rounds latter: PC: "I am riding my new hydra into battle". Whether it is charm, dominate or good old fashion monster [URL="http://www.giantitp.com/comics/oots0922.html"]empathy [/URL]turning enemies into friends is not uncommon. Of course that can also work in reverse. If the players decide that the villain has a point they may end up [I]joining[/I] him. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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