Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 6194698" data-attributes="member: 205"><p>Of course they have a say, they play the antagonists. But they don't unilaterally decide, no more than you can retroactively decide that kings can move 3 squares at a time in chess.</p><p></p><p>You do see there's a whole spectrum between "The DM decides the outcome" and "The DM has no say"? </p><p></p><p>And I would say this is on topic because it's the heart of the topic! Spellcasters and warriors are balanced if the DM uses a strong amount of adjudication, or as [MENTION=221]Wicht[/MENTION] said above, the "DM decides the outcome". I agree that strong use of DM force is a very common playstyle, and was pretty much canonical in the '90s (both AD&D 2e and Vampire/Mage et al had strong statements favoring this). But there's been a pretty strong design trend away from DM force and towards player empowerment over the last decade or so, and 4e embraced many of these new design elements. (The DMG2 most specifically embraces this style.)</p><p></p><p>Now, what does this have to do with 3e? 2e is explicitly pro-DM force, and 4e is explicitly pro-player empowerment. Where does 3e lie between those two extremes? I would say the evidence is pretty strong, based on what play styles work well and what do not, as well as where it falls on the time scale of development (a game developed in the late 90s, published in 2000), that 3e responds best to a lot of DM force. Casters are balanced when the DM drives the scenario so they are balanced.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6194698, member: 205"] Of course they have a say, they play the antagonists. But they don't unilaterally decide, no more than you can retroactively decide that kings can move 3 squares at a time in chess. You do see there's a whole spectrum between "The DM decides the outcome" and "The DM has no say"? And I would say this is on topic because it's the heart of the topic! Spellcasters and warriors are balanced if the DM uses a strong amount of adjudication, or as [MENTION=221]Wicht[/MENTION] said above, the "DM decides the outcome". I agree that strong use of DM force is a very common playstyle, and was pretty much canonical in the '90s (both AD&D 2e and Vampire/Mage et al had strong statements favoring this). But there's been a pretty strong design trend away from DM force and towards player empowerment over the last decade or so, and 4e embraced many of these new design elements. (The DMG2 most specifically embraces this style.) Now, what does this have to do with 3e? 2e is explicitly pro-DM force, and 4e is explicitly pro-player empowerment. Where does 3e lie between those two extremes? I would say the evidence is pretty strong, based on what play styles work well and what do not, as well as where it falls on the time scale of development (a game developed in the late 90s, published in 2000), that 3e responds best to a lot of DM force. Casters are balanced when the DM drives the scenario so they are balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top