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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6194713" data-attributes="member: 221"><p>The DM decides (or arbitrates is perhaps a better word) all outcomes is more or less synonymous with The DM has the final say. A good DM will most certainly use the rules as a guide (and an excellent DM will know when to ignore the rules) and a bad DM will be arbitrary. The fact that a good DM has the same level of authority as a bad DM does not prove that the good DM abuses that authority. The DM does make the decisions, regardless of whether the standard he uses to make those decisions is the right one or not. i'm not saying that DM's can't do it wrong. To the contrary they can. But in the end, the call is theirs. If they mess up too bad, chances are they won't get to run a game again.</p><p></p><p>To use a baseball analogy, an umpire calling balls and strikes has a set of rules which is meant to aid in determining whether a pitch is a ball or a strike. We expect umpires to use these rules. But in the actual course of a game, the umpires call is the sole authority, regardless of what the rules say. After the game, if the umpire was a louse he can be fired. There is, also, a general recognition that the calls of the umpire will not always be 100% in accordance with the rules and that is accepted until it gets too blatantly wrong. Now one can say that the umpires power means the pitcher has no say in the matter because the umpire can call it however he wants. In the absolute abstract this might be true, but we still have pitchers that get up there and do their best to throw good pitches because they trust the umpire (mostly) to call it right.</p><p></p><p>I've had times when I tell a player, "the spell has no effect." Normally it is because the spell they used, by the rules, had no effect. It is up to the player to figure out why using their skills, or what have you. I try to be fair in such cases and consistent. Now this could I suppose, make a player think, what's the point? But it hasn't seemed to yet. Because as a DM I have built up my players trust to a degree where they figure I will make the right call. </p><p></p><p>So yes, the DM decides the outcomes. The DM has the final say. The DM is, during the course of the game, the ultimate authority and what he says happens, happens. If he messes up too badly, you get a new DM, but the new DM is going to have, if you are playing right, the exact same authority as the old DM. Its what they do with that authority that matters.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6194713, member: 221"] The DM decides (or arbitrates is perhaps a better word) all outcomes is more or less synonymous with The DM has the final say. A good DM will most certainly use the rules as a guide (and an excellent DM will know when to ignore the rules) and a bad DM will be arbitrary. The fact that a good DM has the same level of authority as a bad DM does not prove that the good DM abuses that authority. The DM does make the decisions, regardless of whether the standard he uses to make those decisions is the right one or not. i'm not saying that DM's can't do it wrong. To the contrary they can. But in the end, the call is theirs. If they mess up too bad, chances are they won't get to run a game again. To use a baseball analogy, an umpire calling balls and strikes has a set of rules which is meant to aid in determining whether a pitch is a ball or a strike. We expect umpires to use these rules. But in the actual course of a game, the umpires call is the sole authority, regardless of what the rules say. After the game, if the umpire was a louse he can be fired. There is, also, a general recognition that the calls of the umpire will not always be 100% in accordance with the rules and that is accepted until it gets too blatantly wrong. Now one can say that the umpires power means the pitcher has no say in the matter because the umpire can call it however he wants. In the absolute abstract this might be true, but we still have pitchers that get up there and do their best to throw good pitches because they trust the umpire (mostly) to call it right. I've had times when I tell a player, "the spell has no effect." Normally it is because the spell they used, by the rules, had no effect. It is up to the player to figure out why using their skills, or what have you. I try to be fair in such cases and consistent. Now this could I suppose, make a player think, what's the point? But it hasn't seemed to yet. Because as a DM I have built up my players trust to a degree where they figure I will make the right call. So yes, the DM decides the outcomes. The DM has the final say. The DM is, during the course of the game, the ultimate authority and what he says happens, happens. If he messes up too badly, you get a new DM, but the new DM is going to have, if you are playing right, the exact same authority as the old DM. Its what they do with that authority that matters. [/QUOTE]
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