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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6194796" data-attributes="member: 221"><p>But thats not really what happens in our games. In almost all cases I utilize the rules to the full effect of the rules, or at least close enough to be within the framework of the rules. Furthermore, once a scene has been framed, it is a poor technique to re-frame it after. But the DM is most certainly the one who frames it to begin with, no matter whether he chooses to do so randomly or purposefully. </p><p></p><p>What you are describing is a possible use of DM authority but it does not follow that recognizing the authority of the DM to arbitrate is synonymous with what you are calling force. The game you are describing does not sound like much fun to me, personally. </p><p></p><p>I've said throughout that I think that the wizard is balanced, as written, according to the rules. I disagree you must override or ignore the rules to make them balanced.</p><p></p><p>But if the player becomes arbiter of what will work and what will not, then of course there will be imbalance, but its because the dynamic of the game, as designed, has changed. </p><p></p><p>These are separate points, though tangential, to the one you are making.</p><p></p><p>I don't have to force the world to do anything to make wizards work. They just do when the rules are applied. </p><p></p><p>One of these rules is the DM runs the game, not the players, and not even the rules. Though, as I have been saying, though it feels like people don't listen, a good DM utilizes the rules in making his decisions.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6194796, member: 221"] But thats not really what happens in our games. In almost all cases I utilize the rules to the full effect of the rules, or at least close enough to be within the framework of the rules. Furthermore, once a scene has been framed, it is a poor technique to re-frame it after. But the DM is most certainly the one who frames it to begin with, no matter whether he chooses to do so randomly or purposefully. What you are describing is a possible use of DM authority but it does not follow that recognizing the authority of the DM to arbitrate is synonymous with what you are calling force. The game you are describing does not sound like much fun to me, personally. I've said throughout that I think that the wizard is balanced, as written, according to the rules. I disagree you must override or ignore the rules to make them balanced. But if the player becomes arbiter of what will work and what will not, then of course there will be imbalance, but its because the dynamic of the game, as designed, has changed. These are separate points, though tangential, to the one you are making. I don't have to force the world to do anything to make wizards work. They just do when the rules are applied. One of these rules is the DM runs the game, not the players, and not even the rules. Though, as I have been saying, though it feels like people don't listen, a good DM utilizes the rules in making his decisions. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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