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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6195109" data-attributes="member: 22779"><p>And, right here, this is what people are talking about with DM force.</p><p></p><p>The mechanics are pretty clear. If the player rolls high enough, the character's attitude is changed and will outright become helpful.</p><p></p><p>But, force DM's will simply interpret "helpful" in such a way that it pretty much leaves the NPC's actions unchanged and unchangeable. The DM will, while possibly adhering to the letter of the rules, simply adjudicate in such a way to negate any possibility of success. All the while justifying his or her actions by appealing to some notion of "this is the way the world is" and "this is what a DM is <em>supposed</em> to do".</p><p></p><p></p><p></p><p>Yes, absolutely. There is never any good reason to hide rules from the players. The only reason to hide rule information from the players is because the DM doesn't trust the players and that's a dysfunctional table. If the only way the DM can get what he wants is by hiding rules, the game has already failed to be a game I want to play in.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6195109, member: 22779"] And, right here, this is what people are talking about with DM force. The mechanics are pretty clear. If the player rolls high enough, the character's attitude is changed and will outright become helpful. But, force DM's will simply interpret "helpful" in such a way that it pretty much leaves the NPC's actions unchanged and unchangeable. The DM will, while possibly adhering to the letter of the rules, simply adjudicate in such a way to negate any possibility of success. All the while justifying his or her actions by appealing to some notion of "this is the way the world is" and "this is what a DM is [i]supposed[/i] to do". Yes, absolutely. There is never any good reason to hide rules from the players. The only reason to hide rule information from the players is because the DM doesn't trust the players and that's a dysfunctional table. If the only way the DM can get what he wants is by hiding rules, the game has already failed to be a game I want to play in. [/QUOTE]
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