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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6195524" data-attributes="member: 17106"><p>To be fair, the player can't initiate an action in your D&D game without your approval, either. You've simply issued a blanket approval. If you changed your mind, a player would not have any recourse within the context of the game itself, though in practice if you did that they might not take it well. Even if you consciously and unilaterally defer certain decisions, it's still your choice to do so.</p><p></p><p>There's a whole school of thought referred to on these boards and others as "say yes" DMing that basically works that way. It's a perfectly good approach. I suspect a lot of us make every effort to do so. Again, it's still DMing.</p><p></p><p>Personally, I try to throw it to the table in situations where a judgment call is required; I'd like to have a consensus on things like whether a Diplomacy check is called for at a certain point in an interaction before I sign off on it and make it official.</p><p></p><p>But a benevolent dictator is still a dictator.</p><p></p><p>That's true. I was speaking in generalizations; most D&D magic systems have had spell slots or daily limitations, but there are other official approaches.</p><p></p><p>However, almost all of them are still use-limited, excepting late 3e warlock invocations and some of the dragon-oriented stuff in later supplements, and one segment of 4e powers. Feats rarely are.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6195524, member: 17106"] To be fair, the player can't initiate an action in your D&D game without your approval, either. You've simply issued a blanket approval. If you changed your mind, a player would not have any recourse within the context of the game itself, though in practice if you did that they might not take it well. Even if you consciously and unilaterally defer certain decisions, it's still your choice to do so. There's a whole school of thought referred to on these boards and others as "say yes" DMing that basically works that way. It's a perfectly good approach. I suspect a lot of us make every effort to do so. Again, it's still DMing. Personally, I try to throw it to the table in situations where a judgment call is required; I'd like to have a consensus on things like whether a Diplomacy check is called for at a certain point in an interaction before I sign off on it and make it official. But a benevolent dictator is still a dictator. That's true. I was speaking in generalizations; most D&D magic systems have had spell slots or daily limitations, but there are other official approaches. However, almost all of them are still use-limited, excepting late 3e warlock invocations and some of the dragon-oriented stuff in later supplements, and one segment of 4e powers. Feats rarely are. [/QUOTE]
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