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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6195801" data-attributes="member: 22779"><p>That's a bit of a misinterpretation.</p><p></p><p>There's nothing wrong with playing an evoker. However, an evoker is not going to break your game because, of the caster classes, an evoker is likely the weakest choice. Particularly depending on what the evoker chooses as his barred schools. IIRC, you mentioned that divination was the most common barred school you saw. </p><p></p><p>That right there tells me that your players are not terribly interested in the more powerful end of the spectrum, as many of the game breaking spells are in the divination school.</p><p></p><p>I never said your players are inept. I said that your players are not interested in system mastery. There's nothing wrong with that. But, because the players aren't really interested in system mastery, you obviously aren't going to see the problems in your game that others see. Add to that a large number of custom systems, house rules and a very strong handed DMing style, which, as you say, your players prefer, and, sure, many of the issues aren't going to crop up.</p><p></p><p>But, that doesn't mean the issue isn't there. There issue isn't there, for you, because of your playstyle. But, again, in a game where the DM is far less heavy handed, sticks far closer to written rules, and features players who are heavily invested in system mastery, you have a recipe for a HUGE disparity between casters and non-casters.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6195801, member: 22779"] That's a bit of a misinterpretation. There's nothing wrong with playing an evoker. However, an evoker is not going to break your game because, of the caster classes, an evoker is likely the weakest choice. Particularly depending on what the evoker chooses as his barred schools. IIRC, you mentioned that divination was the most common barred school you saw. That right there tells me that your players are not terribly interested in the more powerful end of the spectrum, as many of the game breaking spells are in the divination school. I never said your players are inept. I said that your players are not interested in system mastery. There's nothing wrong with that. But, because the players aren't really interested in system mastery, you obviously aren't going to see the problems in your game that others see. Add to that a large number of custom systems, house rules and a very strong handed DMing style, which, as you say, your players prefer, and, sure, many of the issues aren't going to crop up. But, that doesn't mean the issue isn't there. There issue isn't there, for you, because of your playstyle. But, again, in a game where the DM is far less heavy handed, sticks far closer to written rules, and features players who are heavily invested in system mastery, you have a recipe for a HUGE disparity between casters and non-casters. [/QUOTE]
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