Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6196226" data-attributes="member: 6696971"><p>Disregard the bottom of my last post. I actually think I can answer this with brevity <everyone cheers>. By the way, great post. Provocative, clean, cogent. Very pemerton and @<a href="http://www.enworld.org/forum/member.php?27160-Balesir" target="_blank"><strong>Balesir</strong></a> like and very non-Manbearcat-like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>On (i). This is why certain folks espouse the virtues of tight math/encounter budget and balanced PCs/monsters. If (1) the math/balance is tight and (2) GM proficiency is assumed, then it is as close to "inconceivable" as you can get. Eg, I haven't been "surprised" by the outcomes of any 4e combat I've framed and my players have engaged since the vestigial stages of our play. When I set an encounter budget I know, with precision, where the outcome will lie. I also know exactly what they cannot handle so when I present an unwinnable challenge, I know to explicitly frame it as such. If 1 and 2 are not assumed, then absolutely you could write a bad combat encounter. I've done so aplenty in my life and at the beginning of our acclimation to 4e (because I didn't trust the encounter math...came from 3.x epic level play so I assumed it was tuned low and I threw a level 5 combat at three 1st level PCs and it ended in TPK...errr LOL?..sorry guys...).</p><p></p><p>On (ii) and (iii) together. (i) plays into this. I want the math/encounter budgeting to be tight so (ii/iii) never sees the light of day. In terms of real play, as you can see above, I let the party die even if its due to my incompetence (which it has been before as above). I couldn't fudge things if I wanted to (which I don't and I won't). My table has a very severe "gamist" bent to it. My players want to overcome challenges and they want the legitimacy of their strategy/tactics/deployed resources/synergy to be actualized for better or for ill. The numbers and dice are out in the open. I don't hide anything. If I screw up, I own it, I apologize, and then I get better at what I'm doing and/or we move to another system if that isn't possible (eg force is a prerequisite to hold things together because the resolution/math tightness of the encounter budgeting/balance is so poor - by design perhaps).</p><p></p><p>That, of course, may not work for all tables. But anything different would sow serious dissension at mine.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6196226, member: 6696971"] Disregard the bottom of my last post. I actually think I can answer this with brevity <everyone cheers>. By the way, great post. Provocative, clean, cogent. Very pemerton and @[URL="http://www.enworld.org/forum/member.php?27160-Balesir"][B]Balesir[/B][/URL] like and very non-Manbearcat-like :p On (i). This is why certain folks espouse the virtues of tight math/encounter budget and balanced PCs/monsters. If (1) the math/balance is tight and (2) GM proficiency is assumed, then it is as close to "inconceivable" as you can get. Eg, I haven't been "surprised" by the outcomes of any 4e combat I've framed and my players have engaged since the vestigial stages of our play. When I set an encounter budget I know, with precision, where the outcome will lie. I also know exactly what they cannot handle so when I present an unwinnable challenge, I know to explicitly frame it as such. If 1 and 2 are not assumed, then absolutely you could write a bad combat encounter. I've done so aplenty in my life and at the beginning of our acclimation to 4e (because I didn't trust the encounter math...came from 3.x epic level play so I assumed it was tuned low and I threw a level 5 combat at three 1st level PCs and it ended in TPK...errr LOL?..sorry guys...). On (ii) and (iii) together. (i) plays into this. I want the math/encounter budgeting to be tight so (ii/iii) never sees the light of day. In terms of real play, as you can see above, I let the party die even if its due to my incompetence (which it has been before as above). I couldn't fudge things if I wanted to (which I don't and I won't). My table has a very severe "gamist" bent to it. My players want to overcome challenges and they want the legitimacy of their strategy/tactics/deployed resources/synergy to be actualized for better or for ill. The numbers and dice are out in the open. I don't hide anything. If I screw up, I own it, I apologize, and then I get better at what I'm doing and/or we move to another system if that isn't possible (eg force is a prerequisite to hold things together because the resolution/math tightness of the encounter budgeting/balance is so poor - by design perhaps). That, of course, may not work for all tables. But anything different would sow serious dissension at mine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top