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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Lanefan" data-source="post: 6196270" data-attributes="member: 29398"><p>As my name's been taken in vain I suppose I'd better chime in here, though I can only guess at the topic as I don't have time to read through 350+ posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The 3e Fighter was, to me, very much over-mechanical-ized - too many mechanics. Too many times I was forced to reference the character sheet for feats, skills, bonuses, etc., etc. - with a simple Fighter, I should never have to do that. Fighters, more than any other class, differentiate themselves in the game by their personality, their character quirks (good and bad), and their role-played interaction with the rest of the party and-or game world.</p><p></p><p>In the game I'm about to DM tonight there are two Fighters, Kit and Donogb. Everyone at the table can easily tell who is who and what each is likely to do in any given situation...they are quite different in the game as played at the table, yet their raw numbers (stats, AC, h.p., bonuses, level) are fairly close to identical. What more do you need?</p><p></p><p>Lan-"players arriving, time to put my viking hat on"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6196270, member: 29398"] As my name's been taken in vain I suppose I'd better chime in here, though I can only guess at the topic as I don't have time to read through 350+ posts. :) The 3e Fighter was, to me, very much over-mechanical-ized - too many mechanics. Too many times I was forced to reference the character sheet for feats, skills, bonuses, etc., etc. - with a simple Fighter, I should never have to do that. Fighters, more than any other class, differentiate themselves in the game by their personality, their character quirks (good and bad), and their role-played interaction with the rest of the party and-or game world. In the game I'm about to DM tonight there are two Fighters, Kit and Donogb. Everyone at the table can easily tell who is who and what each is likely to do in any given situation...they are quite different in the game as played at the table, yet their raw numbers (stats, AC, h.p., bonuses, level) are fairly close to identical. What more do you need? Lan-"players arriving, time to put my viking hat on"-efan [/QUOTE]
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