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Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Dwimmerlied" data-source="post: 6196354" data-attributes="member: 6706967"><p>Thankyou for posting your quote, and your putting of it into context here. I'm trying to spread my experience, but alas, don't yet have the power to award more. Would you believe over the last couple of days I've read the entire thread? :/ I'd have awarded 100xp along the way weren't my ability to do so very capped, and I have to say that I might quote post for post every comment [MENTION=6681948]N'raac[/MENTION] has posted because he mirrored strongly my opinions and managed to do so (early on) while being insulted and stayed cool and presented his facts, or made clear what were opinions. Also, I love that there are a good number of people here, even those having strongly differing opinions, are capable of being courteous or at least impersonal. Its more impressive than cowardly snide remarks and insults of others, and why I love the ENworld community <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I believe that [MENTION=221]Wicht[/MENTION]'s DMG quote points out a fact that I've seen furiously debated for some time. My intelligence has been insulted here for invoking those rules before. That quote, Rule Zero, is a significant mechanic and a big part of the system. It might have been implemented (or carried over from its predecessors) because any mortal-generated game system that attempts to model reality, or even a shared fantasy, is likely to be limited in its capacity to do so. Creating this rule zero is a nice and elegant way to help ensure that ridiculous results or game-breaking combinations are not given serious floor-time. It is also a very powerful argument against the proposition that the system is fundamentally flawed because it provides for (or even mandates) the use of uber powerful wizards (argued here) or druids and clerics (argued elsewhere). True system mastery acknowledges the system in its entirety, and not only the parts useful for the debate at hand.</p><p></p><p>If you personally don't think the system supports well your gaming style, perhaps that's true, but its not evidence that the system is broken.</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6196354, member: 6706967"] Thankyou for posting your quote, and your putting of it into context here. I'm trying to spread my experience, but alas, don't yet have the power to award more. Would you believe over the last couple of days I've read the entire thread? :/ I'd have awarded 100xp along the way weren't my ability to do so very capped, and I have to say that I might quote post for post every comment [MENTION=6681948]N'raac[/MENTION] has posted because he mirrored strongly my opinions and managed to do so (early on) while being insulted and stayed cool and presented his facts, or made clear what were opinions. Also, I love that there are a good number of people here, even those having strongly differing opinions, are capable of being courteous or at least impersonal. Its more impressive than cowardly snide remarks and insults of others, and why I love the ENworld community :D I believe that [MENTION=221]Wicht[/MENTION]'s DMG quote points out a fact that I've seen furiously debated for some time. My intelligence has been insulted here for invoking those rules before. That quote, Rule Zero, is a significant mechanic and a big part of the system. It might have been implemented (or carried over from its predecessors) because any mortal-generated game system that attempts to model reality, or even a shared fantasy, is likely to be limited in its capacity to do so. Creating this rule zero is a nice and elegant way to help ensure that ridiculous results or game-breaking combinations are not given serious floor-time. It is also a very powerful argument against the proposition that the system is fundamentally flawed because it provides for (or even mandates) the use of uber powerful wizards (argued here) or druids and clerics (argued elsewhere). True system mastery acknowledges the system in its entirety, and not only the parts useful for the debate at hand. If you personally don't think the system supports well your gaming style, perhaps that's true, but its not evidence that the system is broken. [/QUOTE]
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