Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6196720" data-attributes="member: 22779"><p>No one said I had to succeed. What I said was, "I use diplomacy on the chamberlain to see the king" to which the DM replied, "The chamberlain sticks his fingers in his ears and cries 'La la la I can't hear you". </p><p></p><p>If the DM did, in fact do that, I most certainly would leave the game.</p><p></p><p>But, rolling this back to the original point of this thread, casters vs non-casters, it's extremely telling that the diplomacy skill (the only way a non-caster can mechanically affect the reactions of an NPC) get's hosed, while, a simple 1st level wizard spell (Charm Person) would get me exactly what I want without any fuss. </p><p></p><p>This is why I talk about the disparity in power. The non-casters are at the whim of DM's who feel entitled to change the rules whenever they feel like it, while the casters can generally know that the spells they cast will be ruled upon in a fair manner. Heck, you, N'raac, have talked at length about how clear interpretations of the spell effects makes for a better game. I cast a Silent Still Charm Person on the Chamberlain and he fails his save. Do I get to see the king or not?</p><p></p><p>Or, do you simply Auto-save the Chamberlain to protect your scenario. After all, you've auto-failed the fighter for trying diplomacy, so, it should be the same thing no?</p><p></p><p>And this whole game of trying to find equivalency in DM power is laughable. We've already stated that the DM has total control over the game world, barring a few, generally fairly minor, exceptions. Of course he does. That's not what GM Force refers to. GM Force refers to DM's actively changing the rules in the middle of the game for the purpose of delineating specific actions to the players.</p><p></p><p>IOW, starting your campaign in Waterdeep is not an example of GM Force. Telling a player he can't play a Cyborg Ninja is not an example of GM Force. An example of GM Force is any time, <u>during play</u> the GM over rules the resolution mechanics of the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6196720, member: 22779"] No one said I had to succeed. What I said was, "I use diplomacy on the chamberlain to see the king" to which the DM replied, "The chamberlain sticks his fingers in his ears and cries 'La la la I can't hear you". If the DM did, in fact do that, I most certainly would leave the game. But, rolling this back to the original point of this thread, casters vs non-casters, it's extremely telling that the diplomacy skill (the only way a non-caster can mechanically affect the reactions of an NPC) get's hosed, while, a simple 1st level wizard spell (Charm Person) would get me exactly what I want without any fuss. This is why I talk about the disparity in power. The non-casters are at the whim of DM's who feel entitled to change the rules whenever they feel like it, while the casters can generally know that the spells they cast will be ruled upon in a fair manner. Heck, you, N'raac, have talked at length about how clear interpretations of the spell effects makes for a better game. I cast a Silent Still Charm Person on the Chamberlain and he fails his save. Do I get to see the king or not? Or, do you simply Auto-save the Chamberlain to protect your scenario. After all, you've auto-failed the fighter for trying diplomacy, so, it should be the same thing no? And this whole game of trying to find equivalency in DM power is laughable. We've already stated that the DM has total control over the game world, barring a few, generally fairly minor, exceptions. Of course he does. That's not what GM Force refers to. GM Force refers to DM's actively changing the rules in the middle of the game for the purpose of delineating specific actions to the players. IOW, starting your campaign in Waterdeep is not an example of GM Force. Telling a player he can't play a Cyborg Ninja is not an example of GM Force. An example of GM Force is any time, [u]during play[/u] the GM over rules the resolution mechanics of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top