Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dwimmerlied" data-source="post: 6196791" data-attributes="member: 6706967"><p>This may be a big part of the problem then; I can only speak for myself, but I'm not telling you to use force (though it may be semantics), I'm saying the system is designed with a rule0 catchall so that such problems don't arise; they designed a big system with a lot of options;- but abusive combinations that ruin the fun were never part of the design intent, rather the presentation of cool powers for characters to use. Now we have a problem where people are proliferating ridiculous builds, demanding their right to play them because RAW, and saying that the builds mean the system is fundamentally flawed.</p><p></p><p>If you decide that the rule is not satisfactory, then you need to have an alternative because it takes away that ability to stop ridiculous combinations and such.</p><p></p><p>Would it be accurate to represent this, then as; the system itself isn't flawed to the degree people are saying. Ignoring fundamental rules may result in very broken elements, but those rules, when applied as intended, work fine, and in particular often address a lot of the issues many people feel is one of the biggest problems with the game. However, there are people who believe that the means for doing this can lead to unsatisfactory gaming for groups who are seeking a particular gaming style, and is also open to abuse?</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6196791, member: 6706967"] This may be a big part of the problem then; I can only speak for myself, but I'm not telling you to use force (though it may be semantics), I'm saying the system is designed with a rule0 catchall so that such problems don't arise; they designed a big system with a lot of options;- but abusive combinations that ruin the fun were never part of the design intent, rather the presentation of cool powers for characters to use. Now we have a problem where people are proliferating ridiculous builds, demanding their right to play them because RAW, and saying that the builds mean the system is fundamentally flawed. If you decide that the rule is not satisfactory, then you need to have an alternative because it takes away that ability to stop ridiculous combinations and such. Would it be accurate to represent this, then as; the system itself isn't flawed to the degree people are saying. Ignoring fundamental rules may result in very broken elements, but those rules, when applied as intended, work fine, and in particular often address a lot of the issues many people feel is one of the biggest problems with the game. However, there are people who believe that the means for doing this can lead to unsatisfactory gaming for groups who are seeking a particular gaming style, and is also open to abuse? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top