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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6196942" data-attributes="member: 221"><p>Limitations? </p><p></p><p>The whole point of having the DM be the final arbiter, instead of the rules, is that it expands possibilities beyong anything dreamed of in a rulebook.</p><p></p><p>You seem to have some misconception, despite the outright denials offered, that we are all talking about railroading our players. To the contrary, I think most of us are describing a situation in which we are attempting to have the world react to the choices of the players. The rules do not cover all the variable reactions possible to the sundry choices players make. Such a rulebook would be impossibly thick. Rather, we facilitate the game by using the rules to point us towards what seem to be logical and plausible outcomes in a vibrant, changing, fantasy world. </p><p></p><p>You come across as having had very bad experiences with DMs that were heavy-handed and some of your reactions are almost visceral, so much so that you seem inable to grasp the idea of all-powerful DMs who do not abuse their authority, are mostly on the side of the players, and utilize the rules to keep the game in check without stepping all over the creativity of their players.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6196942, member: 221"] Limitations? The whole point of having the DM be the final arbiter, instead of the rules, is that it expands possibilities beyong anything dreamed of in a rulebook. You seem to have some misconception, despite the outright denials offered, that we are all talking about railroading our players. To the contrary, I think most of us are describing a situation in which we are attempting to have the world react to the choices of the players. The rules do not cover all the variable reactions possible to the sundry choices players make. Such a rulebook would be impossibly thick. Rather, we facilitate the game by using the rules to point us towards what seem to be logical and plausible outcomes in a vibrant, changing, fantasy world. You come across as having had very bad experiences with DMs that were heavy-handed and some of your reactions are almost visceral, so much so that you seem inable to grasp the idea of all-powerful DMs who do not abuse their authority, are mostly on the side of the players, and utilize the rules to keep the game in check without stepping all over the creativity of their players. [/QUOTE]
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