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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="haakon1" data-source="post: 6197052" data-attributes="member: 25619"><p>So for 10 years you've been arguing about this? Sounds like it's pretty serious to you.</p><p></p><p>Here's all I have to say on what I <em>think </em>is the subject here, though perhaps I'm missing the point:</p><p></p><p>I like Fighters and Paladins. Always have, and I've never seen them as unplayably weak. I only dislike them (and everything else) if I'm playing 4e, which makes them too caster like in its obsession with "balance". I also like Clerics and Wizards, in any non-4e version, but a guy with a sword and bow is a lot of fun, and I'll pick it more often than not.</p><p></p><p>I do not think MU/Wizards/Sorcerers, etc. are "better" or cooler than Fighter-types, any more than I think Radiomen in RECON (Vietnam/modern warfare RPG) are cooler than snipers, machinegunners, medics, combat engineers, dog handlers, or pointmen. I do not think there's anything "broken" about only a Radioman being able to act as a Forward Air Controller, or the enemy concentrating aimed fire on the radio operator (identifiable at close range by the tell-tale antenna on his back/lack of armor in D&D) and then any heavy weapons operators. It's just playing the NPC's accurately to their intelligence, and letting each PC do that PC's thing.</p><p></p><p>If your players aren't primarily concerned with one-ups-man-ship of each other and are faced with truly dangerous challenges, surviving and winning as a team is much more important than worrying about who had the signal honor of radiotelephoning in the fire request that result in the most enemy KIA's, rather than the honor of first detecting the enemy presence, or suppressing them with the M-60 until the support comes on line, or dragging the wounded guy to safety, etc.</p><p></p><p>If you go by valor citations in the real world, most people think "clerics" are way braver/cooler than "wizards". Any you know what? In the "Temple of Elemental Evil" computer game that tracked my stats, my clerics always had the most kills, due to tons of undead blasting. So are CLERICS unbalanced? I say "no/who cares, just play the game".</p><p></p><p>Which is a long way of saying: I'm pretty sure the rules/concepts that seem wrongbadfun to you seem fine to me. But after 10 years, no one is going to convince anyone to understand RPG's differently.</p></blockquote><p></p>
[QUOTE="haakon1, post: 6197052, member: 25619"] So for 10 years you've been arguing about this? Sounds like it's pretty serious to you. Here's all I have to say on what I [I]think [/I]is the subject here, though perhaps I'm missing the point: I like Fighters and Paladins. Always have, and I've never seen them as unplayably weak. I only dislike them (and everything else) if I'm playing 4e, which makes them too caster like in its obsession with "balance". I also like Clerics and Wizards, in any non-4e version, but a guy with a sword and bow is a lot of fun, and I'll pick it more often than not. I do not think MU/Wizards/Sorcerers, etc. are "better" or cooler than Fighter-types, any more than I think Radiomen in RECON (Vietnam/modern warfare RPG) are cooler than snipers, machinegunners, medics, combat engineers, dog handlers, or pointmen. I do not think there's anything "broken" about only a Radioman being able to act as a Forward Air Controller, or the enemy concentrating aimed fire on the radio operator (identifiable at close range by the tell-tale antenna on his back/lack of armor in D&D) and then any heavy weapons operators. It's just playing the NPC's accurately to their intelligence, and letting each PC do that PC's thing. If your players aren't primarily concerned with one-ups-man-ship of each other and are faced with truly dangerous challenges, surviving and winning as a team is much more important than worrying about who had the signal honor of radiotelephoning in the fire request that result in the most enemy KIA's, rather than the honor of first detecting the enemy presence, or suppressing them with the M-60 until the support comes on line, or dragging the wounded guy to safety, etc. If you go by valor citations in the real world, most people think "clerics" are way braver/cooler than "wizards". Any you know what? In the "Temple of Elemental Evil" computer game that tracked my stats, my clerics always had the most kills, due to tons of undead blasting. So are CLERICS unbalanced? I say "no/who cares, just play the game". Which is a long way of saying: I'm pretty sure the rules/concepts that seem wrongbadfun to you seem fine to me. But after 10 years, no one is going to convince anyone to understand RPG's differently. [/QUOTE]
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