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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6197348" data-attributes="member: 22779"><p>Look, all this back and forth is great and all, but, the bottom line is, your solutions won't work for me.</p><p></p><p>I've been told, repeatedly, that I should interpret the game in a fairly specific way (choose rule interpretations for casters which are strictest (or pretty close to the strictest) interpretations possible), choose to play the in-game fiction in such a way that it disadvantages casters as much as possible (always target the caster whenever possible in combat, always have any caster actions come back and bite them on the ass, limit item creation, etc) and generally act in a manner which is toxic to my table.</p><p></p><p>While it's 100% true that it would resolve the caster/non-caster imbalance issues, it would also result in me not having any players. My group simply would not stand for this level of DM Force. Mostly because the entire group consists of very experienced DM's (I mean, good grief, I've been gaming for 30 years and I'm the third most experienced gamer in a group of 7) who know the mechanics very well and would not stand for this level of DM control over the game.</p><p></p><p>I want to play the game where I don't have to stand over the players and constantly monitor them. I don't want to be the hall monitor. I want there to be a much greater degree of parity in the authority at the table between the players and the DM because that's what my group enjoys.</p><p></p><p>So, while your advice might be 100% spot on for you, it's not going to help me at all.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6197348, member: 22779"] Look, all this back and forth is great and all, but, the bottom line is, your solutions won't work for me. I've been told, repeatedly, that I should interpret the game in a fairly specific way (choose rule interpretations for casters which are strictest (or pretty close to the strictest) interpretations possible), choose to play the in-game fiction in such a way that it disadvantages casters as much as possible (always target the caster whenever possible in combat, always have any caster actions come back and bite them on the ass, limit item creation, etc) and generally act in a manner which is toxic to my table. While it's 100% true that it would resolve the caster/non-caster imbalance issues, it would also result in me not having any players. My group simply would not stand for this level of DM Force. Mostly because the entire group consists of very experienced DM's (I mean, good grief, I've been gaming for 30 years and I'm the third most experienced gamer in a group of 7) who know the mechanics very well and would not stand for this level of DM control over the game. I want to play the game where I don't have to stand over the players and constantly monitor them. I don't want to be the hall monitor. I want there to be a much greater degree of parity in the authority at the table between the players and the DM because that's what my group enjoys. So, while your advice might be 100% spot on for you, it's not going to help me at all. [/QUOTE]
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