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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6197381" data-attributes="member: 6681948"><p>Yup - "Helpful" is a step above "friendly" - they will take risks to help you. Even here, some interpretation is required - how great a risk, for example.</p><p></p><p></p><p></p><p>Does that include where he points out your vastly overstated definition of "friendly"? And the spell is specific in its instruction to "treat the target’s attitude as friendly". You get opposed CHA checks to issue orders, but "An affected creature never obeys suicidal or obviously harmful orders" although "it might be convinced that something very dangerous is worth doing".</p><p></p><p></p><p></p><p>I think you are intuiting "things do not always go the players' way" to always mean "things never go the players' way". There is a world of room between the two. It's unfortunate you seem to have encountered the latter with enough frequency that you assume it. It does not mean it is the situation at everyone else's game table. But it also does not mean spells must be interpreted entirely to the players' favour either. Commune, for example, mandates that </p><p></p><p><em>"The answers given are correct within the limits of the entity’s knowledge. “Unclear” is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity’s interests, a short phrase (five words or less) may be given as an answer instead. </em></p><p><em></em><em></em></p><p><em>The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends."</em></p><p><em></em></p><p>Perhaps a better answer would have been to advise the players you aren't going to actively try to screw them over (the spell does not indicate any desire to do so - contrast Contact Other Plane!), so how about we curtail the legalese, and proceed with short questions, with the commitment that, if you think the answers you get are unfair, we wipe that casting out and you can instead have the spell back to use your legalese approach.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6197381, member: 6681948"] Yup - "Helpful" is a step above "friendly" - they will take risks to help you. Even here, some interpretation is required - how great a risk, for example. Does that include where he points out your vastly overstated definition of "friendly"? And the spell is specific in its instruction to "treat the target’s attitude as friendly". You get opposed CHA checks to issue orders, but "An affected creature never obeys suicidal or obviously harmful orders" although "it might be convinced that something very dangerous is worth doing". I think you are intuiting "things do not always go the players' way" to always mean "things never go the players' way". There is a world of room between the two. It's unfortunate you seem to have encountered the latter with enough frequency that you assume it. It does not mean it is the situation at everyone else's game table. But it also does not mean spells must be interpreted entirely to the players' favour either. Commune, for example, mandates that [I]"The answers given are correct within the limits of the entity’s knowledge. “Unclear” is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity’s interests, a short phrase (five words or less) may be given as an answer instead. [/I][I] The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends." [/I] Perhaps a better answer would have been to advise the players you aren't going to actively try to screw them over (the spell does not indicate any desire to do so - contrast Contact Other Plane!), so how about we curtail the legalese, and proceed with short questions, with the commitment that, if you think the answers you get are unfair, we wipe that casting out and you can instead have the spell back to use your legalese approach. [/QUOTE]
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