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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6197620" data-attributes="member: 17106"><p>Well, I can appreciate that you're at least presenting a rational argument and providing some facts, but I don't think it holds.</p><p></p><p>Is it clear what "residue" an enchantment spell would leave in the mind of the charmed? No. That's true.</p><p></p><p>However, I think that the basic nature of casting a spell and the notion of charm effects are within the realm of common knowledge, and would not require a trained check. That is, I think that a person watching a wizard cast a spell knows that magic exists and realizes that the wizard is casting a spell of some sort. And I think that a person whose attitude is changed by a charm remembers the actions that he took while charmed, realizes the extent to which they are out of character for him, and knows that magic can sometimes take away a person's free will. Does he know what Charm Person is, whether it was arcane or divine, what level of spell it is, or how to protect himself from it? That's trained knowledge.</p><p></p><p>I don't see it enumerated in the Charm spell that it causes amnesia or distorts the subject's self-awareness; to me that's an added benefit if you assume that it does.</p><p></p><p>However, that's just my opinion, and reasonable people could differ on these things.</p><p></p><p>But that's not really the point.</p><p></p><p>What's the point? Rich, important people defend themselves. Any person of consequence can reasonably be assumed to spend a sensible amount of resources on self-defense.</p><p></p><p>I think it's reasonable to assume, for instance, that a top-flight NPC has some cast a Divination spell every day and ask "Hey, is anything bad about to happen to the King today?", and gets an answer. Enchantment auras can be detected with a cantrip. I don't think anyone with an enchantment aura would ever be allowed in the presence of a king. Stronghold Builder's Guidebook has a variety of magical architecture that implements defensive spell effects for these kinds of purposes.</p><p></p><p>Likewise, I think any powerful entity takes steps to make sure that no one can sneak invisibly into its lair, teleport in, or magically eavesdrop. There are various ways of doing that. It's just common sense.</p><p></p><p>What I don't understand is why people who think that players can actively engage mechanics to their advantage don't think that DMs can do the same thing.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6197620, member: 17106"] Well, I can appreciate that you're at least presenting a rational argument and providing some facts, but I don't think it holds. Is it clear what "residue" an enchantment spell would leave in the mind of the charmed? No. That's true. However, I think that the basic nature of casting a spell and the notion of charm effects are within the realm of common knowledge, and would not require a trained check. That is, I think that a person watching a wizard cast a spell knows that magic exists and realizes that the wizard is casting a spell of some sort. And I think that a person whose attitude is changed by a charm remembers the actions that he took while charmed, realizes the extent to which they are out of character for him, and knows that magic can sometimes take away a person's free will. Does he know what Charm Person is, whether it was arcane or divine, what level of spell it is, or how to protect himself from it? That's trained knowledge. I don't see it enumerated in the Charm spell that it causes amnesia or distorts the subject's self-awareness; to me that's an added benefit if you assume that it does. However, that's just my opinion, and reasonable people could differ on these things. But that's not really the point. What's the point? Rich, important people defend themselves. Any person of consequence can reasonably be assumed to spend a sensible amount of resources on self-defense. I think it's reasonable to assume, for instance, that a top-flight NPC has some cast a Divination spell every day and ask "Hey, is anything bad about to happen to the King today?", and gets an answer. Enchantment auras can be detected with a cantrip. I don't think anyone with an enchantment aura would ever be allowed in the presence of a king. Stronghold Builder's Guidebook has a variety of magical architecture that implements defensive spell effects for these kinds of purposes. Likewise, I think any powerful entity takes steps to make sure that no one can sneak invisibly into its lair, teleport in, or magically eavesdrop. There are various ways of doing that. It's just common sense. What I don't understand is why people who think that players can actively engage mechanics to their advantage don't think that DMs can do the same thing. [/QUOTE]
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