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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6197632" data-attributes="member: 221"><p>I think its worth noting, in that Paizo is the current caretaker of the 3.x Dungeons and Dragons experience, that their interpretation of Charm Person is that, once the spell wears off, the person affected is possibly aware, to some degree, that they were enchanted. Sometimes the NPCs are aware that it worked out to their benefit anyway and forgive, sometimes they are going to be angry. Likewise, Paizo tends to rule that anyone with Spellcraft skills can identify "tells" to indicate when a person is suffering from an enchantment. I tend to roll this way myself with it, and the understanding suits my sense of verisimilitude: people, once they are no longer enchanted, can intelligently put two and two together. Magic can be discerned by the knowledgable without even resorting to Detect Magic, though Detect Magic settles the issue, and the way NPCs react is going to depend on the NPC.</p><p></p><p>In our current campaign, the PCs enchanted (charmed) a troglodyte, used the troglodyte to befriend the tribe, and once the enchantment wore off, had sufficiently proved their good will by healing up the tribe and killing off a number of boggards, that the troglodyte forgave them.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6197632, member: 221"] I think its worth noting, in that Paizo is the current caretaker of the 3.x Dungeons and Dragons experience, that their interpretation of Charm Person is that, once the spell wears off, the person affected is possibly aware, to some degree, that they were enchanted. Sometimes the NPCs are aware that it worked out to their benefit anyway and forgive, sometimes they are going to be angry. Likewise, Paizo tends to rule that anyone with Spellcraft skills can identify "tells" to indicate when a person is suffering from an enchantment. I tend to roll this way myself with it, and the understanding suits my sense of verisimilitude: people, once they are no longer enchanted, can intelligently put two and two together. Magic can be discerned by the knowledgable without even resorting to Detect Magic, though Detect Magic settles the issue, and the way NPCs react is going to depend on the NPC. In our current campaign, the PCs enchanted (charmed) a troglodyte, used the troglodyte to befriend the tribe, and once the enchantment wore off, had sufficiently proved their good will by healing up the tribe and killing off a number of boggards, that the troglodyte forgave them. [/QUOTE]
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